5:07 PM, Friday January 27th 2023
Thank you for your critique. I'll admit simplification isn't my strong suit.
Here are my revisions:
Thank you for your critique. I'll admit simplification isn't my strong suit.
Here are my revisions:
Okayy, your revisions are pretty well done. It is much clearer to see how the forms that you are drawing relate to the previous stages of construction as you’ve started from the most simple and then added more forms without relying too much on guesswork or eyeballing.
I also like to see that you’re relying less on contour lines and you only add them when it is really necessary, which is something you’ll want to keep doing in the next lesson.
For now I’ll go ahead and mark this lesson as complete, good luck on the next one!!!
Next Steps:
Lesson 5
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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