Lesson 2: Contour Lines, Texture and Construction
3:01 AM, Friday May 26th 2023
thank you in advance :)
Hello, congratulation on finishing lesson 2. I'll be only pointing out the thing that needs to be improved and Here are my observations:
On the first page, you seem to have difficulties controlling the perspective of the arrow but on the second page you start getting better over the perspective, I think next time try more extreme changes on space between the curve since on the first page difference in size between the curve is so subtle that is kinda hard to differentiate which closer and farther away and of course be mindful of the size of the ribbon. Please try to add some line weight around the overlapping part so it'll be more understandable which is back and which is front.
For the organic form with a contour curve, I feel like the curve is a little bit stiff and doesn't show much dimension, so my advice is that when you ghost the curve, try to ghost the whole ellipse, but when you put the mark, only draw the part that wraps around the form, so you will get a better sense of how the ellipse turns in space and it will be easier to get that hook.
Try adding more cast shadows around the area that is closer to the black bar because I feel too much white space around that area.
Try to make the texture is wrap around the form.
draw the cast shadow to follow the form of the object they're being cast on.
Next Steps:
Lesson 3: Applying Construction to Plants
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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