250 Box Challenge
5:15 PM, Saturday October 24th 2020
Here are my 250 boxes! They are uploaded in a reversed order, sorry for that. They are somewhat rushed probably. Should I draw some more, or moving to lesson 2 is okay?
Hey Dreams
Overall, it's a very good submission!
The lines extend in the right direction so you understand the perspective of the viewer.
Rare divergences. Your lines are either parallel or converge correctly, making your boxes look right.
Things to improve
Your hatching lines are fraying in both ends. Just like in lesson 1 ghosted lines, you should place the pen carefully at the start of each line (in the line of the box) so it can only fray in one end in the worst case.
Wobbly lines: All lines have to be drawn by drawing first by ghosting it and then drawing it confidently with the shoulder prioritizing confidence over accuracy. Your lines sometimes wobble or are curved.
I think you have done the important things correctly enough to mark this lesson as complete.
Next Steps:
Please practice the "Things to improve" as a warm-up before each drawing session you do.
You can go to Lesson 2.
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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