0 users agree
12:06 AM, Friday October 2nd 2020

Before we jump into the animal constructions, I do want to mention that your organic intersections are for the most part looking good. My only complaint is that on the first page, that topmost form doesn't really feel like it's really being pushed down on top of the forms beneath it - it looks a little more weightless. The others however convey a strong sense of gravity.

Moving onto the animal constructions, the key things I'm glad to see is that you're showing that you understand how these forms that you're using as parts of your constructions relate to one another in 3D space. You're wrapping them around one another where appropriate, especially in cases like this antelope and this big cat (tiger? maybe?). That said, there are as many cases (like here and here) where you haven't applied as much care and thought to how those additional forms would wrap around the underlying structure. In these cases, those additional forms read more as flat shapes upon which you've piled contour lines to try and fix that fact. While those contour lines do make the forms read as being more 3D (especially when they're drawn carefully - on the donkey they were rather sloppy), it does not fix that the silhouette of the form itself, which drives how we understand the relationships between these forms, was not drawn correctly. Since you have demonstrated yourself to be capable of this, just be sure to do so more carefully in the future.

My biggest issue with how you've moved through this lesson however comes down to the specific techniques you've chosen to use, and the fact that for the most part, you've just kinda winged it in most cases, rather than pushing yourself to follow the approaches covered in the demonstrations.

First and foremost is the legs. I actually talked about this back in my Lesson 4 critique, where I explained the fact that you weren't employing the sausage method. Rather than typing out the explanation again, I'll just paste it here.

The last point I wanted to make is that I noticed that you seem to have employed a lot of different strategies for capturing the legs of your insects. It's not uncommon for students to be aware of the sausage method as introduced here, but to decide that the legs they're looking at don't actually seem to look like a chain of sausages, so they use some other strategy. The key to keep in mind here is that the sausage method is not about capturing the legs precisely as they are - it is about laying in a base structure or armature that captures both the solidity and the gestural flow of a limb in equal measure, where the majority of other techniques lean too far to one side, either looking solid and stiff or gestural but flat. Once in place, we can then build on top of this base structure with more additional forms as shown here, here, and even here in the context of a dog's leg (because this technique is still to be used throughout the next lesson as well). Just make sure you start out with the sausages, precisely as the steps are laid out in that diagram - don't throw the technique out just because it doesn't immediately look like what you're trying to construct.

Generally speaking, when I point out that you should be using this technique, and that you'll be using it in the next lesson, that's something I dearly hope you'll remember, rather than making the same mistake over again. Because you did forget that fact, your legs here ended up coming out relatively flat and oversimplified in ways that the technique certainly would have helped with. Especially looking at the dog leg example I provided, there is a lot more complexity you can build up in these animals' legs to better reflect the subtle elements of their musculature and build, that was for the most part neglected here.

Another issue I noticed was that you tend to draw with a notably light touch, especially when it comes to your initial masses (ribcage, pelvis, cranium, etc.) like you're actively trying to hide them from the drawing. We can see a good example of this in this horse for example, where you seem to be skipping a lot of lines, and attempting to hide others. I cannot stress this enough: our goal here is not to draw pretty pictures and to keep them clean. Each and every drawing here is an exercise geared towards developing your understanding of how the forms you're combining relate to one another in 3D space. By trying to draw certain parts more faintly, or to skip steps, you are actively diminishing our ability to work towards that target, in favour of a secondary goal you've set out for yourself. Focus only on the exercise.

Moving on, looking at how you approach constructing your heads, I'd like to point you to two of the 'informal' demos available:

Pay special attention to how in these head constructions, the focus is on the idea that we are building a three dimensional puzzle. Nothing floats - every component - the eye socket, the muzzle, the brow ridge, the cheekbone, etc. are all fitted against one another, and they are all grounded in one another.

The last thing I want to touch on for now is the importance of drawing big. While overall you could ostensibly take greater advantage of the space available to you to avoid areas of your drawings getting cramped and clumsy (as often happens with your animal's heads), there are some cases where certain drawings were vastly smaller than the overall page.

Keeping all of this in mind, I'm going to assign some additional pages of animal drawings below for you to better demonstrate adherence to the techniques used in this lesson, with a focus on each drawing as an exercise. I know you are capable of this, as you have shown it in bits and pieces, but I definitely feel that you have not made enough of an effort to actually adhere to the techniques taught as part of these exercises, and have instead focused just on drawing animals in whatever way you can.

This lesson is, at the end of the day, called "Applying Construction to Animals," not "Drawing Animals," so it always comes back to that one central goal.

Next Steps:

Please submit an additional 4 pages of animal drawings, adhering more closely to the techniques and processes shown in the lesson, and focusing on each drawing as an exercise, not as a final product.

When finished, reply to this critique with your revisions.
8:28 AM, Sunday February 21st 2021

Hi,

I really appriciate all the notes and critique.

Attached more drawings following the feedback.

https://imgur.com/a/bmpnIUG

Idan

10:20 PM, Monday February 22nd 2021

It's been quite a while since you received your critique, so I'm going to share a bunch of newer diagrams/explanations with you that may help you further continue to improve your grasp of this material. As a whole, there is improvement here, but there are also a number of things I want you to work on - some things I definitely called out before, and some other things I may not have addressed previously, because my approach to explaining this material is always evolving and improving as I do more and more critiques.

First and foremost, remember that each of these drawings is an exercise - don't approach it as you would a sketch, always think of it as though you're working with concrete, solid forms, building them up on top of one another. One key aspect to this is that once you've introduced a solid, three dimensional form to your construction, avoid altering the silhouette of that form after the fact.

The silhouette of a form is basically just a flat shape on the page, which represents a three dimensional form in the world. By changing the silhouette's shape, we aren't changing the nature of the 3D form it represents - we're merely breaking the connection between them, leaving us with nothing but a flat shape. So for example, looking at this dog construction, you've got a lot of loose additional lines you added afterwards - like causing the torso to sag around the chest. These are alterations to the torso sausage's silhouette.

We can best demonstrate how altering a silhouette can flatten out a form by looking at what happens when we cut into the silhouette of a form. The same thing occurs when we extend the silhouette of a form as well - it all just reminds the viewer that we're dealing with a two dimensional drawing. This is an issue that is definitely emphasized by how your linework tends to be somewhat loose, not exactly creating enclosed shapes, but rather a collection of lines that are loosely related to one another.

Focus above all else on creating solid, three dimensional forms. The way we ultimately make changes to the structure - like bulging out the chest of that dog - is to wrap another complete, enclosed, three dimensional form around it. You do this more when following along with the wolf demo.

I recommend you check out this more recent lobster demo for a more detailed demonstration of working completely additively. As you go through it, compare the approach I show there to how you draw (your approach is much rougher and more sketchy).

Moving forward, you appear to still be pretty inconsistent in your use of the sausage method - that's something I pointed out in my Lesson 4 critique as well as the critique of your original Lesson 5 material. It seems like you may be reading that feedback, but ultimately by the time you sit down to do the revisions, you've already forgotten and may not be making much of an effort to reread the critiques you received.

That's not really something I'm going to expend more time in reiterating.

The last thing I wanted to call out is to do with your head construction. I did call this out before - the importance of ensuring that none of the facial elements (like eye sockets, muzzle, etc.) float relative to one another, that they should all fit snugly together like a puzzle. You're kind of all over the place with this.

More recently, I wrote this more succinct explanation on how to think about head construction. It may help you understand, if what I provided previously did not.

Overall you are moving in the right direction, but you are really holding yourself back by simply not following the feedback that's been giving to you to the letter. This will normally happen if you don't make it a habit to review that information regularly. There's a lot to remember, and it's easy to forget. The long break since you actually submitted this in the first place certainly doesn't help, as it can certainly make us rustier.

I'm going to assign a few more pages of revisions, so you can show your understanding of these concepts.

Next Steps:

Please submit 4 additional pages of animal constructions.

When finished, reply to this critique with your revisions.
3:25 PM, Saturday March 20th 2021

Hi, thanks again for the exensive feedback.

https://imgur.com/a/UkxGo6Y

View more comments in this thread
The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.