Lesson 2: Contour Lines, Texture and Construction
7:53 AM, Friday June 4th 2021
It's fun and really hard, especially for textures and details. I hope I find progress. This is my homework lesson 2, please criticize and suggest. Thank you.
Hello,
Heres some thing that caught my eye:
Arrows: most look nice, a few have parts of shading on wrong sides, and some of them get smaller as they get closer to viewer (should get larger)
Contours: ellipses degrees do not shift/barely shift for contour curves ones
Dissections: some textures have some mistake (i.e. bricks do not wrap around the form), overall ok
organic intersections: not sure why both pages look nearly the same - were you using some sort of refence not trying to wrap forms from imagination?, other than that looks ok, though shadows could be larger and wrap around forms they fall on more
Overall I think you're ready to move on to the next lesson, be sure to include the points I mentioned in your warmups.
Good luck in your art journey!
Next Steps:
Lesson 3
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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