250 Box Challenge

1:58 AM, Thursday October 8th 2020

Imgur: The magic of the Internet

Direct Link: https://i.imgur.com/f592g58.jpg

Discover the magic of the internet at Imgur, a community powered enterta...

Took me more than a month, but I've finally finished it! The final page is something that I feel kinda ashamed of, the lines are just so terrible. The images are not properly ordered because the imgur app decided so.

Anyway, I often drew boxes using something different from the Y method. Let me explain my step by step:

  1. Fully draw the front face and check where its convergences are. It has two.

  2. Dot where the opposite face should be, checking if its edges will converge correctly with the front face's.

  3. Check the last axis' convergence. If it's off, you can adjust by moving a connected pair of dots/vertices.

An alternative is to extend only one line after the first face's drawn, guiding towards the last convergence. This defines one vertex position and helps setting the last 3. I personally prefer drawing a face first and then the rest of the box over the Y method, I feel that I have more freedom doing so, more choice on how the box will look.

One thing I am well aware is that my line quality is terrible and it really shows in some boxes. They often curve and/or miss the spot. I'll be honest here, I've been slacking off on my warmups and shoulder exercises and often went just for elbow+wrist movement for some lines, with mixed results. I will commit sudoku to recover my honor stop slacking off and actually work on that.

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.