Thing I made.

1:58 AM, Friday August 6th 2021

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What exactly is this? I don't know. Is there a meaning behind it? No. Just a scene that appeared in my head one day and thought "hey cool, let me draw that for fun." This isn't the first one though, it is a recreation of a drawing I made in highschool. I lost it however, so I decided to bring it back by remaking it. I got a bunch of other things in my head I wish to draw too.

I can't say I'm proud of this one, I still struggle a lot with thinking in 3D and a lot of things turn out flat as a result. So the little island looks... off. Whatever. No point in getting mad a myself again for the 100th time because something I worked on for a long time didn't turn out great. It also looks... childish. If that is the correct word. Although I myself don't know why I think that. Must be because it doesn't look "professional" or something. Just the critical and emotional part of my brain trying to come up with reasons to hate it. And I did for quite some time but now I feel a little indifferent towards it. I don't care, garbage art is still better than nothing, and this is certainly something. I'll end it there before the self deprecation begins again.

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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