250 Box Challenge

4:36 PM, Friday October 2nd 2020

DrawABox - 250 Box Challenge - Album on Imgur

Direct Link: https://i.imgur.com/taeOa6t.jpg

Discover the magic of the internet at Imgur, a community powered enterta...

I got better, but not as good as I wanted to get.

It took me a long time to break the habit of drawing over my lines to thicken the borders.

It took me longer than I had hoped to properly align the back edges to the perspective, and I'm still not 100% convinced that I am "predicting it better" now or just getting lucky because the ongoing inconsistencies are pretty glaring to me.

I'm concerned that I am getting too caught up in focusing on the directionality of the individual lines going to a point, rather than looking at the whole box as a 3D object and plotting the perspective from there, but I feel like I haven't been able to find a way to break this habit. Even so, I do think that overall, my brain is starting to understand 3D space a little more in general.

I think for the most part I am doing okay with free-handing straight edges.

Thank you in advance for your critique.

0 users agree
8:03 PM, Saturday October 3rd 2020

Congratulations on completing the 250 Box Challenge!

Before we begin I just want to let you know that in general TAs will ignore student self assessment or critique (unless you have a question!) so as not to contaminate our own critique of your work. Back to your critique.

You did a good job on the challenge overall, when I compare your early boxes to your final sets I can see that you made a lot of improvements as you moved through the challenge. Your mark making steadily improved with your lines becoming straighter and more confident looking. The line weight that you added to your boxes starts to become more subtle and blend better with their original marks. You also do a better job of getting your sets of parallel lines to converge more consistently towards their shared vanishing points!

Looking at the line weight that you added to your boxes I can see that while you did show a lot of really good progress, there is still some room for improvement. When you go to add weight to a line it is important that you treat the added weight the same way you would a brand new line. That means taking your time to plan and ghost through your mark so that when you go to execute it the mark blends seamlessly with your previous mark. This will allow you to build and create more subtle and clean looking weight to your lines. This is something that you will improve with consistent practice, so make sure that you include this step in your regular warm ups.

I would like to suggest that, if possible, you try changing the paper you are using. You appear to be using a sketchbook and those tend to have a toothier texture to their paper making it more difficult for your fine liner to create the sort of rich bold line we strive for while doing Drawabox. Toothier paper can also shorten the life span of your pen nibs which is one of the reasons we recommend printer paper. Printer paper is smooth and much better suited to working with fine liners which is one of the reasons we suggest students use it instead of other papers.

I would also like to remind you that while you are working through Drawabox you should not attempt to cover up, scribble out or change any of the marks you made. Once your pen touches the page, any opportunity to avoid mistakes has passed, so all you can really do is push through. Hesitation serves no purpose. Mistakes happen, but a smooth, confident mark is still useful even if it's a little off.

Finally while your convergences do improve overall I think this diagram will help you further develop that skill as you continue through Drawabox. This should also help you have a better idea of how to visualize your boxes while planning your construction. So, when you are looking at your sets of lines you want to be focusing only on the lines that share a vanishing point. This does not include lines that share a corner or a plane, only lines that converge towards the same vanishing point. Now when you think of those lines, including those that have not been drawn, you can think about the angles from which they leave the vanishing point. Usually the middle lines have a small angle between them, and this angle will become negligible by the time they reach the box. This can serve as a useful hint.

Congrats again and good luck with lesson 2!

Next Steps:

Continue to lesson 2!

This critique marks this lesson as complete.
10:17 PM, Saturday October 3rd 2020

Understood, and thank you very much for all your feedback, especially the diagram! I will take all this into consideration for my future warm ups and for Lesson 2.

ComicAd Network is an advertising platform built for comics and other creative projects to affordably get the word out about what they're making. We use them for our webcomic, and while they don't pay much, we wanted to put one of their ad slots here to help support other creatives.
The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.


This is another one of those things that aren't sold through Amazon, so I don't get a commission on it - but it's just too good to leave out. PureRef is a fantastic piece of software that is both Windows and Mac compatible. It's used for collecting reference and compiling them into a moodboard. You can move them around freely, have them automatically arranged, zoom in/out and even scale/flip/rotate images as you please. If needed, you can also add little text notes.

When starting on a project, I'll often open it up and start dragging reference images off the internet onto the board. When I'm done, I'll save out a '.pur' file, which embeds all the images. They can get pretty big, but are way more convenient than hauling around folders full of separate images.

Did I mention you can get it for free? The developer allows you to pay whatever amount you want for it. They recommend $5, but they'll allow you to take it for nothing. Really though, with software this versatile and polished, you really should throw them a few bucks if you pick it up. It's more than worth it.

This website uses cookies. You can read more about what we do with them, read our privacy policy.