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2:03 AM, Thursday May 14th 2020
It's generally a good start.
The backside of your rotated boxes is not consistent. If you look at the example, you can see that the line bends slightly and consistently every time at different rates. Just look closely at the example and move on.
The ellipses that are inside the grid are not consistent as well: there are spaces in between them, some of the ellipses are tilted in different directions.
The lines in the Rough Perspective exercise look a bit wobbly. Make dots you connect with the ghosting method.
Next Steps:
Start with the 250 boxes challenge. Remember to put the two dots first and then ghost over them before making a line. And use your shoulder pivot to make the lines more accurate.
The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.