Lesson 6: Applying Construction to Everyday Objects
1:10 PM, Friday July 12th 2024
This has the new link as the old submission no longer works. Imgur screwed up, don't go to that one:
nice
Much as we appreciate the sentiment, due to how the website works, leaving a comment on someone's work will cause the system to think it has received helpful feedback, and make it less likely that they will receive any further feedback from others (because it won't show up as high on the list, in order to make room for others). I'm marking this as unhelpful so the system knows to disregard it, but going forward please do not leave comments like this.
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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