7:33 PM, Sunday May 10th 2020
It's much simpler than all that. Basically, the "first half" has nothing to do with any kind of a lasting result. No physical end-product, nothing to gift or sell or look at fawningly afterwards. Nor any skills improved. I mean, these things may happen, but that should not be your goal or intent.
There is only one point in this - to learn how to draw without having any expectations of the end result. To allow yourself to aim high and fail without having to feel crushed by it.
To that end, if you're drawing specifically to give something as a gift, or to do a commission, then that doesn't fit the bill - the results matter in those cases. It really just needs to be drawing for the sake of drawing. Take risks, draw the things that interest you, but don't expect them to be useful for anything. Some people talk about wanting to draw comics, so I'd tell them, go ahead - but expect that you'll probably have to redraw those pages later.
At the end of the day, it's all about learning how to manage expectations and disappointment, and not to actively avoid the pain of something not coming out the way you'd want it to. It takes practice and exposure to develop resistance to those kinds of motivation-sapping inevitabilities.