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4:17 PM, Wednesday May 29th 2024

Thank you very much for the in-depth critique, it is much appreciated. I think you explained everything really well, but I was going to say that with the Daisy demo, you mentioned that the shadows looked messy and competed for the viewer’s attention, and I tried to do better at that but I’m fairly certain I did worse because I couldn’t find anything in your critique about exactly how I’m supposed to go about fixing that. ^^” And I mean that with all due respect!! I really appreciate the critique and I think it helped me improve a lot, I’m just still a little unsure how to fix the shadow problem. All of that being said, thank you again and here’s my revisions!

https://imgur.com/a/F08c657

8:13 AM, Thursday May 30th 2024

So unfortunately Draw a Box dosent cover any lessons that go into light and colour,there isnt a specific part of a lesson,demo or a video that I can point you to because there isnt one.Every shadow that is done in DAB includes a bit of guessing.What I can give you though or what I failed to explain is that what are and how cast shadows are supposed to be used.

When there is a group of pedals stacked one on top of the other you should think about how and where will pedals leave a cast shadow,you should not be thinking about light source or how light leaves the shadows etc. https://imgur.com/a/yUCyrWX . This concept it covers in lesson 2 . If you need a reminder I suggest watching: https://www.youtube.com/watch?v=SLZdcMTXWjc . The main problem I think you have is that you focus way to much on on shading rather then cast shadows.

Instead of form shading, what your primary focus should be is on cast shadows. Cast shadows occur when a form blocks the light. The key thing here is that where form shading occurs on the form in question itself, cast shadows are projected onto another surface. Texture is made up of the little forms that sit along the surface of a given object, and each of these textural forms can cast shadows. In fact, all of the lines we perceive as being part of a texture are generally just that: shadows.

All of the bumps, the changes in topography (where the surface rises or falls), little holes or scratches, etc. can all be thought of as independent bits of form that are added to or taken away from the surface of our object, and each one interacts with the light that is being shined upon it.*

I hope I clear that up a bit.If u are still confused about it I recommend going over into part of texture in Lesson 2 or asking questions on official discord server of DAB.

As for the revision its much better,good job.Even tho there are still a few tails in branches they are a lot more less frequent.Overall construction on daisy is much better,now there is a shadow problem but that is my mistake so I wont be making you redo them because of shadows.One thing I would like to point out is that you could have made a bit more petals but overall its still much better.Ostronespernum is also much better,I really like how you did consturction on this one same for the asian bleeding heart.Good job!

Next Steps:

Lesson 4

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11:20 AM, Thursday May 30th 2024

Thank you very much!! And yeah, you’re absolutely right — I got too caught up in trying to do broader shading instead of just cast shadows. And you’re also right that DaB doesn’t really have any specific instructions for shading so that’s not really your fault. In any case, thank you very much — it is greatly appreciated!!

1:15 PM, Thursday May 30th 2024

It definitely was my fault for not pointing that out in my first critique but still Im glad that I was still able to help you.Good luck with lesson 4.

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