What should I do when my work is waiting critic?

4:02 AM, Sunday August 30th 2020

After completing lessons or challenges should I move on to the next steps while my work is waiting for critic? Or should I wait and do other things like draw for fun and help others with their work?

Thankyou in advance for your responses

3 users agree
4:34 AM, Sunday August 30th 2020
edited at 4:37 AM, Aug 30th 2020

Any of the above. You can move on to the next lesson, but if you end up finishing eg. Lesson 2 before eg. 250 Boxes gets feedback, it's probably best to wait for 250b feedback to come in first so you don't propagate any mistakes/bad habits too far down the road.

But it's also a good time to do fun art (250 Boxes is heavy going - nice to have a break!) or give feedback for Lesson 1 or anything you've already been marked on.

I'm waiting for 250 Boxes myself, so I'm doing all the above - taking my time on Lesson 2, doing lots of fun art, and giving feedback here.

ETA - Forgot to add: if you're on the Discord server and waited 1-2 weeks but haven't gotten community feedback yet, you can ask on the relevant server channel. Someone is usually willing to mark your homework if you return the favour by doing some community feedback here.

edited at 4:37 AM, Aug 30th 2020
4:58 AM, Sunday August 30th 2020

Cool thanks for the quick reply(~30 minutes) I think of what I'll do is a mix of fun art and giving feedback for a week before I take on lesson 2. And I'll definitely check out the discord server!

Cheers

1 users agree
5:11 AM, Friday September 18th 2020

taking a quick break is a good idea, after all the hard work you totally should give yourself a pat of the back and relax for a bit before jumping onto the next lesson. cuz it takes a while for a crit to come in sometimes, and after you've rested for a bit you can totally jump onto the next lesson or challenge if you want to!

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.