12:56 AM, Sunday September 25th 2022
Hi AmenX! I'll be reviewing your homework. Let's see:
Arrows: They look great; if there were more of them and had a bit more of compression as they move away would've been good too, but as they are, they're good.
Leaves: Great job here, they're flexible and flow in 3D space, you followed the steps of construction and the edge detail looks good as well.
Branches: The main idea is there as well, remember that the ellipses define how the branch is turning in 3D space, so be consistent with them. On some of the branches the degree of the ellipses gets bigger, then smaller, than bigger in a short amount of space; it's subtle, but it adds up. On some other the change of degree isn't enough, and flattens the branch as a result.
Finally, remember to construct them bit by bit, overimposing lines: on some of the branches looks like you did the edges on just one, wobbly stroke. It could be an illusion, but either way, work from your shoulder, ghost your lines and overimpose one line after another when constructing branches.
On your olives, the line on the leaves looks a bit wobbly; there's a leaf that has some lines that don't add up to nothing; they're not detail, and they're not contour lines either. On the actual olives, remember that an sphere with a pole drawn on will be more efective at representing an actual sphere than the curve/ellipse method, like this.
The contour lines on the aloe don't look much like the actual plant. Even without reference, the aloe tends to have some curves on it's contour that aren't present there. I could be wrong though. In any case, when working on thicker leaves, think of them in a similar way as in the cactus demo, as far as the contour lines go.
On the big plant with holes in it's leaves, the branches are definitely too wobbly, remember what we talked before when it comes to them. The leaves also look too stiff, that could be on the reference though.
The stem on one of your mushrooms doesn't conect with anything and breaks the illusion. If the idea was that it is actually behind the mushroom cap, the lineweight doesn't help to convey that. Either way, it would be better for it to actually make contact with the rest of the construction.
When it comes to the morel mushrooms, try to follow the demo that's on the lesson. Your version isn't bad at all, but that method is pretty easy and it captures the texture better.
Some of your leaves and petals lack flexibility. Don't be afraid to overlap lines when necessary, that way that kind of form will flow better.
Overall, you did a good job on this lesson, so I think you're prepared for Lesson 4. Keep working on the things pointed out here, and good luck!
- Move on to Lesson 4
8:31 PM, Sunday September 25th 2022
Thank you for this amazing review! I completed this lesson about a year and a half ago, I kind of rushed it because at that time I was very busy with school projects and burnt out from all the drawing. I'll definitely review this lesson before moving on, thanks again!
How to Draw by Scott Robertson
When it comes to technical drawing, there's no one better than Scott Robertson. I regularly use this book as a reference when eyeballing my perspective just won't cut it anymore. Need to figure out exactly how to rotate an object in 3D space? How to project a shape in perspective? Look no further.