How to draw textures on objects?
1:10 PM, Saturday July 11th 2020
So I've run into this problem where when I try to draw something and then add nearly the entirety of the texture on it, it ends up looking quite off. Take a look at this, for example: https://imgur.com/a/kIx3XJQ
In a portion of a cactus, I decided to add some texture based on what I saw. In a cactus reference (based on one from Arizona), there are vertical lines running along each form. Even though I thought about cast shadows, it still doesn't look that great (adding silhouette texture probably wouldn't make much of a difference either). In my opinion, the texturing looks quite dense.
My main question is how should I decide what to include in the texture and what not to include? If I were to use fewer vertical lines, then how would I know which ones to actually use over others?