View Full Submission View Parent Comment
2 users agree
2:04 PM, Thursday May 28th 2020

Good job for having the patience to draw 250 boxes. My biggest complaint however is that the majority of your boxes have no foreshortening at all. You should be practicing boxes with both shallow and dramatic foreshortening, with more of a lean towards shallow foreshortening. Nearly all of your boxes have perfectly parallel edges. Yes, it can make your boxes sort of look tidy in a way, but in the end, you don't really get to learn much since you miss out on the opportunity to practice drawing boxes with some degree of convergence. On the other hand, you took the easier route by having your vanishing points be off at infinity. When you're aiming to get lines to converge to at an exact vanishing point, it's not going to be easy and you're going to make a ton of mistakes, but those mistakes are what you're going to be constantly analyzing which is what the purpose of the exercise is pretty much all about; learning from your mistakes.

Next Steps:

I would like you to complete 50 more boxes, but some with shallow foreshortening and others with dramatic foreshortening. Don't forget to include both, but try to aim for more shallow foreshortening ones though.

When finished, reply to this critique with your revisions.
9:48 AM, Friday July 3rd 2020

Been a very busy month but here they are! https://photos.app.goo.gl/t58UfuxuwAhDvgSF9

5:14 AM, Saturday July 4th 2020

Alright, so there is a bit of improvement in terms of more convergence instead of parallel lines. Just be careful not to extend your lines in the wrong direction, because I noticed that for a few of your boxes, the extension lines were coming towards the viewer. They should always be going away from the viewer.

Also, be careful not to have your interior lines diverge. Sometimes they tend to converge, and other times they tend to diverge. You should always aim to get each line to converge as much as possible.

Next Steps:

Move on to Lesson 2.

This community member feels the lesson should be marked as complete, and 2 others agree. The student has earned their completion badge for this lesson and should feel confident in moving onto the next lesson.
The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.