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1:44 PM, Sunday August 22nd 2021

Alright, that's much better! I can see you're now committing to your lines even if they're not gonna hit the ending dot which is great! Keep drawing like that and the accuracy will improve with time. The issues with repeating lines have gone away as well, great work!

Overall like I said on the earlier critique you've done a great job, and with this I think you can go to the box challenge. Don't forget to do warmups from now on and keep up the good work, good luck!

Next Steps:

250 box challenge

This critique marks this lesson as complete.
9:06 PM, Sunday August 22nd 2021

Thanks, I'll begin with the 250 boxes!

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The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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