Lesson 1: Lines, Ellipses and Boxes

3:05 AM, Thursday October 10th 2024

Imgur: The magic of the Internet

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Done using an Intuos Pro Medium on Krita because it’s what I have (no art stores in my town/ordered some fineliners and a sketchbook, but they’re weeks out in delivery). I only erased purely accidental marks (massive brush size, wrong color selected, dropped pen on tablet, etc.). Only one page of Organic Perspective is uploaded, as I felt the lesson in that section did a poor job of explaining exactly what was expected. After watching the video and reading the text, I thought I should maybe be trying to draw the same box growing, shrinking, and rotating along the swooping line. But when looking at the example homework, it just seemed like randomly shaped boxes of random sizes, sometimes set along the line, but sometimes off to the side or next to the line, with inconsistent sizes. I didn’t want to commit to a second page if what I was doing was completely missing the point of the exercise.

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The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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