6:13 PM, Tuesday July 13th 2021
Hi 40urHead! im gonna go over your submission,
Starting out by your organic arrows, on most of them your doing a good job on making them flow confidently through the space on the page, this is a great start to then step up this illusion of depth we are trying to sell. Some things you can do is to make the arrows progressively smaller as they get further away from the viewer, and also make the spaces between turns bigger as they get closer, with this changes, your arrows will not only flow through your page, but also will go more into depth! One things that call my attention is that you are leaving the tail of your arrows unclosed, remember that tthis is not a good idea because you are reminding the viewer that the arrow is just two lines, instead of a solid 3d form- So, remember to close your forms! Also, remember to add line weight as a super imposed line, focusing on creating a confident stroke over an accurate one, here is a little demo on that and line weight!
Moving on to your sausages (Im assuming that they are the same as the dissections ones), they look that you are doing a good job sticking to the characteristics of the average sausage, I´m seeing that you are being a little sloppy on some of them, so remember to always focus on confidence drawing them. One key thing you can do to sell a more solid illusion of depth is to vary the degrees of the contours in a same sausage- Remember that a contour curve or ellipse represents a cross section of that sausage in 3d space, so if the section of a sausage starts facing more towards the viewer, the contour will have a wider degree, and if a section of the sausage starts moving away from the viewer, it will have a narrower degree! Here is a diagram that might help you! Also, whenever you are drawing an ellipse, just go through it twice, do it more and it will just get messy.
On to textures, Im not seeing your texture analysis exercise, I imagine you just forgot to post it, so just post it later on a reply so I can give them a look! Though in your dissections there is a bunch of things to cover, there is a mix between pretty good textures where you are implicitly showing a texture with the use of cast shadows and also changing the silhouette (like your pangolian shell) and others where you are just explicitly putting down the texture you are observing (sock texture). Now, this last one is a solid step towards the right direction, it shows that you are sitting down and taking your time observing these textures, though I would advice you to go back and take a look at this video from the lesson, where Uncomfy explains nicely why just putting all what you are seeing down is not enough! Your next step now is more towards your shell (which still has things where you can improve), start using just cast shadows, changing the silhouette and creating gradients that go from light to dark, so you can implicitly show the viewer a texture and let them imagine the rest. Also, be careful with the bark texture, while it looks nice, you are using a lot of just lines instead of focusing on shadows, also some of those lines are too close to scribbling, which we dont want to do.
Your form intersections looks pretty solid, remember to draw big and always make the most of every page, there is a lot of white space which you could have filled with more forms to intersect! While your forms are looking solid, remember to maintain an overall similar foreshortening in all your forms, and is advised that is a more shallow one since its easier to mark the intersections!
Finally, your organic intersections look overall solid, Im seeing that you are already doing what we talked about changing degrees, so keep on that direction, remember to add line weight in a confident way, our focus is never accuracy at this stage, where it is a normal line, an ellipse or line weight, you need to put your focus on confidence over accuracy. Also, remember that your cast shadows should follow the surface of the objetct that they are falling on top of.
So, you did a nice job on this lesson, I will not be marking it as completed until you submit that page of texture analysis you are missing though, so just post it as a revision so you can move forward!
Next Steps:
missing page of texture analysis.