Lesson 1: Lines, Ellipses and Boxes
5:03 PM, Wednesday May 19th 2021
(i didn't have an alternative for the paper i'd make sure to get white paper for the next lessons)
Looks quite good! I noticed a lot of improvement throughout your homework, especially in your table of ellipses. My main critique is to be less afraid of making things cluttered in your practice. For example: fit more boxes in the rough perspective example, let boxes overlap in organic perspective, and try a wider variety of shapes in the ghosted planes exercise. But you'll have plenty of time to practice that in later homework!
Next Steps:
You should tackle the 250 box challenge to build up more practice with ghosting lines and 3D space.
thank for your feedback! i will consider your critique
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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