Lesson 3: Applying Construction to Plants

4:32 PM, Thursday February 18th 2021

Lesson 3 - Album on Imgur

Direct Link: https://i.imgur.com/CPN9Dbw.jpg

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Well here it be, Lesson 3. I know we're not supposed to be making "pretty" pictures but damn are mine uggo, I should not have done any detail on my last 4 plants. Either way, this time I didn't take 6 months and didn't grind or redo any homework. If it looked bad then so be it, first drafts. Also on any leaves if it looks like I couldn't decide/differentiate between veins and contours it's because that's exactly what happened.

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4:28 AM, Friday February 19th 2021

That's certainly the mindset needed to get through this stuff! If we focus on impressing people when we should be focusing on learning, we won't end up doing much of either.

Starting with your arrows, you've done a great job of both capturing how these move through space with confidence and fluidity, and have clearly demonstrated the depth in the scene by compressing the spacing between the zigzagging sections.

Moving onto the leaves, you've definitely done a good job of capturing how the leaves similarly move fluidly through the space they occupy. Looking at how you've built up edge detail, I noticed that you played with a different approach than what was demonstrated in the lesson. It's an interesting experiment, but you end up with the kind of layered segmentation you might see on an insect, which inadvertently makes the leaves appear more three dimensional than intended. While it's certainly a tactic that will come into use in the next lesson, it unfortunately doesn't work too well here.

Instead, as shown here, you should simply be building individual little "bumps" that rise off the simpler leaf edge and return to it. Don't zigzag your edges back and forth like you did here - work in individual bumps, as explained here, in order to stay within the third principle of markmaking from Lesson 1.

And one last thing on that topic - I can see that when you drew the initial leaf shapes, with the simpler edges, you drew with a lighter mark, and then when you added edge detail, you drew with a heavier one. Keep the line weights roughly the same here. Line weight should only be adjusted at the end of a drawing, to clarify specific overlaps between forms when necessary. No need to try and distinguish one phase of construction from another, as though you're trying to replace the simpler one in its entirety.

Continuing onto the branches, you're largely doing a good job here, and I'm pleased to see that you're extending your segments fully halfway to the next ellipse. One thing to help you keep improving on this front - when drawing your next segment, instead of drawing it where the previous one ought to have been, use the previous segment as a runway and overlap it directly. This'll force you to learn from the little mistakes where they go off track, instead of having the freedom to ignore it. It will make things a little harder, but you'll learn from them more quickly.

Onto the plant constructions! You've done a good job of constructing your leaves and petals with that same fluidity throughout the first three pages, so those are looking solid. When it comes to adding other objects like berries/fruit, I do have a few suggestions though. Here you definitely opted to go in a totally different route, not really employing any basic form construction, so... that was a choice. Fortunately you went back to more drawabox-oriented approaches with your tomatoes. Here the forms themselves definitely read as being more flat, simply because of the additional complexity in their silhouettes, with the bottoms coming out rather pointed. Your actual references aren't really as pointed as this. As shown here, focus first and foremost on keeping your silhouettes simpler, and then when necessary for a ball-like form like this, you can place a little contour ellipse on one end to reinforce the illusion that it is indeed three dimensional.

Making forms feel 3D doesn't need to be complicated - in fact, keeping it simple tends to work far better.

Moving onto your last few pages, I can definitely see that here you got a little caught up in the idea of "decorating" your drawings - that is, making them look more like pretty renderings, capturing shading and such. It's not uncommon that students mistake the detail phase for simply being an opportunity to make your drawings stand out, but that is not the case.

What we're doing in this course can be broken into two distinct sections - construction and texture - and they both focus on the same concept. With construction we're communicating to the viewer what they need to know to understand how they might manipulate this object with their hands, were it in front of them. With texture, we're communicating to the viewer what they need to know to understand what it'd feel like to run their fingers over the object's various surfaces. Both of these focus on communicating three dimensional information. Both sections have specific jobs to accomplish, and none of it has to do with making the drawing look nice.

So, when moving onto the detail phase of a drawing, remember that what we're really communicating to the viewer is information about what can be touched with our hands, rather than what can be seen with our eyes. And of course, don't forget that back in Lesson 2 we discussed that form shading would not be included in the drawings you do for this course.

Furthermore, don't get caught up in trying to reproduce the photos. The photos are just sources of information to inform the object you construct in your drawing.

Now overall even though the last few drawings were definitely negatively impacted by this incorrect arrangement of priorities, I do still feel that for the most part you've got a good grasp of the material, and that any further issues can be improved upon as you work on the next lesson.

Preemptively though, I do have one recommendation as you get into insects - resist the urge to go heavy on the contour lines. Use them sparingly, only when they serve a clear purpose. It's very easy to just slap on as many contour lines as you want, without really thinking about why you're adding them in the first place.

So! I'll go ahead and mark this lesson as complete.

Next Steps:

Move onto lesson 4.

This critique marks this lesson as complete.
9:32 AM, Friday February 19th 2021

Before anything else, thank you for your quick and thorough review of this lessons homework and additionally thanks for this resource in general. This is a great course and I'm learning more than with any of the digital courses I've taken.

For starters, I'm glad my arrows are looking better. I know previously I was having issues with them looking a bit wonky.

Nextly my fairly chitinous leaves. I wanted to do something a bit different than bumps and yeah, it didn't really work, I very much noticed how insectoid some looked. In the future I'll avoid the more complex things and not go out and back into the leaf with the patterns. For the second part, Line Weight is something I have difficulty controlling (Not an excuse, just a known issue). I already have kind of a heavy hand and when I slow down or work on a more detailed-ish area like bumps or texture I tend to press harder to go slower. Not a good habit, trying to break it.

With the branches, I'm glad they look ok to you, I really didn't like how they turned out. I'll work on continuing the lines from previous segments. They're gonna be lumpy branches for a while but eh, practice.

On the plants I'm glad the leaves at least look good enough. For the pink peppercorns on the pepper branch as I recall I was trying to only draw the darkened parts of them. I very quickly gave up on that. We're supposed to be constructing anyway. For things like the tomatoes I'll try to keep the silhouettes simpler, I mostly just lost where my hand was going I think, not really thinking about the actual mark I was making. For the last few yeah, I definitely ended up trying to recreate the image more than construct the plant. I'd see a part that's darker or shaded and go "Dark=Detail/Texture" which uhh...did not work. I'll try to be a bit more selective or deliberate when I attempt to do texture or detail in the future, less is more n' such, but furthermore I'll make more emphasis on solid construction given that it's the main focus of the course.

And yes, I'll be more deliberate with contour lines. They serve a specific purpose that's overwritten when they clog up the drawing.

Thank you once again Mr. Uncomfortable for this course and your time in reviewing my submission. I'll try to keep what I've been given in mind as I move on to Lesson 4.

Also on a side note, I have a somewhat off topic question/viewpoint or something. We're encouraged to critique our fellow students work, to give insight and advice and stuff when we can, but I feel very weird even thinking about doing so. The most I can imagine being able to add is "Looks good to me" because that's all I feel qualified to add. I'm as much an amateur as can be and it feels, I dunno, wrong to try and give advice when I know I really don't know much either in that I could do more damage than help. I guess my question is like, is this a valid concern or am I just getting in my own head?

Either way, thanks again for your time and teaching and have a nice day.

4:59 PM, Friday February 19th 2021

So the trick to Drawabox is ultimately its structure. Every student goes down the same path, completing the same exercises, and generally speaking their mistakes all come from the same limited set. As we get deeper into the lessons (Lesson 3 and onward), the work gets somewhat more varied, but even here the mistakes can be grouped together.

The big benefit here is that it makes Lessons 1 and 2, as well as the box challenge, the sort of thing we can turn into a checklist. For now, Elodin (the one who's basically taken informal ownership of encouraging people to do community critiques, specifically through his critique-exchange program on discord) has some informal checklists that you can go through when critiquing any one of these:

Following a checklist saves you from having nothing to say - when going over an exercise, or over a section, you can comment briefly on either the fact that they did something correctly, or that they did that thing wrong. This saves us from the general but unhelpful "nice work!"

I'm actually working my way through revising all of the course material, starting from Lesson 1 and working my way up to rerecord videos and adjust the text where necessary. As I get to the end of a given lesson, I'm going to create a more official checklist that students will be able to use. For now though, lots of people are making good use of Elodin's work there.

At the end of the day, it's normal to be afraid that you might cause some kind of negative impact on a student - it shows that you actually care about how they turn out. Often there have been people (one I had to ban from our discord chat server recently) who just offer advice blindly, without actually taking any amount of responsibility for where that individual is being steered. Being generally aware of the impact of the advice we offer is important.

That said, following along with a checklist, in a structured environment like this, relieves a lot of that additional pressure. Instead of coming in with big recommendations without basis (akin to taking someone by the hand and leading them on an adventure through the whole world), all you're doing is helping someone cross the street at a defined crosswalk. There's not nearly as much room for misleading people, by design.

5:51 PM, Friday February 19th 2021

I see, well thank you for the broken-down, detailed reply and the links. I'll try to keep this in mind. I'm still pretty unlikely to speak up, kinda just as a person, but this does help some and puts my question/worry to rest.

Thank you again.

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