Lesson 1: Lines, Ellipses and Boxes
2:00 PM, Sunday May 17th 2020
Second upload attempt - had problems with imgur
Lines
Lines start a bit wobbly, but as you go through the set, you start focusing a lot more on confidence, good job! As you noticed you should always focus confidence over accuracy on these exercises.
One thing I've noticed is that you have fraying on both ends on some lines. When starting a line, you should carefully place your pen on the start of each line, so only a maximum of 1 end can fray. Plan each stroke you make carefully.
You're also not plotting all of your lines in the ghosted planes. Before drawing any line, you should first place the beggining and ending dots of that line, so you can ghost it properly.
Ellipses
Ellipses are a bit wobbly. Just like with lines, focus on confidence over accuracy.
On tables of ellipses, they are floating at times. Remember that you should aim them to touch top bottom lines, and to touch the ellipses they have on the sides as well.
On funnels the minor axis has to cut the ellipses in 2 identical havles, don't forget to aim for it.
Boxes
Overall good job, but they have some issues:
-You're repeating some lines. No matter how off a line is, don't repeat it, keep going as if it was correct.
-On rotated boxes, you have not kept corners between boxes close , don't forget to do it.
-On organic perspective you can clarify overlaps by adding a confident, drawn with the shoulder superimposed line on the part of the silhouette of the boxes that overlap. Perspective on the boxes has issues but you'll work on it on the box challenge, so don't worry about it!
Next Steps:
First of all, congratulations on finishing lesson 1! Your next step is the box challenge.
As I marked this as complete, you are now qualified to critique lesson 1 submissions.
-Doing critiques is a way of learning and solidifying concepts. I can atest to that after having done hundreds of critiques. There are a lot of concepts that I did not understand, and thanks to critiquing I started understanding them. Which made me learn a lot more through the course.
-Another thing is that as the number of current submissions is super high, if you critique some critiques, those would be less critiques I'd have to critique before reaching your next submissions, so you'd get your critiques faster.
It's totally optional of course, I won't force anyone to give critiques. But me and the other people who are critiquing would be super grateful if you gave it a shot.
Good luck on the box challenge, and keep up the good work!
NOTE: here's a quick guide on critiquing lesson 1 submissions.
There are a few people that feel hesitant to critique because they feel they aren't ready to it so hopefully it'll help you in case you are one of those people.
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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