250 Box Challenge/Y method issues

9:29 AM, Thursday September 5th 2024

I'm having issues utilizing the Y-method when drawing these boxes. I've only just got started into the challenge proper, however my boxes are coming out really lopsided and ultimately just wrong. I know it's not supposed to be perfect, especially not at first but I feel as if I'm way off. I've tried following the instructions multiple times but it seems it hasn't clicked yet. Any advice or methods to help with this?

0 users agree
10:23 AM, Thursday September 5th 2024

We would likely be able to give better advice if you provided examples of your work. Without that, just all that can really be said is to make sure all the angles in your Y are greater than 90 and to place your dots more carefully.

Be kind to yourself, don't stress, do your best to keep the goals laid out in the videos in mind as you go along. It takes time. Hang in there.

Discord could provide more immediate advice for you.

7:36 AM, Friday September 6th 2024

Oh sorry I felt like I was forgetting something. I've been trying to do my best with it but it really does feel like I'm missing something or not completely understanding how to do this. Here's an example of my work from earlier

https://imgur.com/a/BvGlELp

4:54 PM, Friday September 6th 2024

HI! Looking into yor exercise i think that your problem may be that te extension of the lines you do after the Y axis aren't extended to the vanishing point, but they spread away.

I mean, if you draw the extension of your lines, they might to connect in some point, but i think that if you do it, the won`t.

An example of it is the left axis of your box n16, the up and middle ones will connect at some point, but the bottom one won´t.

Try to extend your lines with different colours and you will see it better.

Hope this will help you, Kisses :)

Below this point is mostly ads. Indie projects, and tool/course recommendations from us.
This section is reserved for low-cost advertising space for art related indie projects.
With how saturated the market is, it is tough for such projects to get eyes on their work.
By providing this section, we hope to help with that.
If you'd like to advertise here, you can do so through comicad.net
The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something we've used ourselves, or know to be of impeccable quality. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

We use cookies in conjunction with Google Analytics to anonymously track how our website is used.

This data is not shared with any other parties or sold to anyone. They are also disabled until consent is provided by clicking the button below, and this consent can be revoked at any time by clicking the "Revoke Analytics Cookie Consent" link in our website footer.

You can read more about what we do with them, read our privacy policy.