Lesson 2: Contour Lines, Texture and Construction
3:16 PM, Sunday January 24th 2021
Lesson 2, took me about a month. Some attempts are better than others. Thanks for all the critique and advice.
Hi there I'll be handling your lesson 2 critique.
You're making good progress towards understanding the concepts introduced in this lesson, below I'll be listing some things that will hopefully help you in your future attempts at these exercises.
Your arrows are off to a good start, there are some spots where you have some wobbling occurring which shows you may not be drawing as confidently as you could be. Other than that there's no major complaints here, my only suggestion would be to experiment more with foreshortening because in some spots you don't push it as much as you could be. By utilizing it in both the arrow itself as well as the negative space between the arrow's curves you can create a stronger illusion of an object moving through 3D space as seen here.
You're doing a good job keeping your forms in the organic forms with contours exercise simple. there are a few complex spots but with mileage you'll improve and do improve through the course of this lesson. One thing I'd like you to work on in your future attempts of this exercise is to shift the degree of your contours more. The degree of a contour line basically represents the orientation of that cross-section in space, relative to the viewer, and as we slide along the sausage form, the cross section is either going to open up (allowing us to see more of it) or turn away from the viewer (allowing us to see less), as shown here.
You're on the right track in your texture analysis exercise, however in your texture dissections you're sometimes (corn/pineapple skin) focusing largely on outlines and negative space rather than cast shadows created by forms along the texture itself. This makes it difficult to create gradients with implied information which we could then use to create focal points in more complex pieces, by doing so we can prevent our viewers from being visually overwhelmed with too much detail. For more on the importance of focusing on cast shadows read here, I'd also like to quickly direct you to this image which shows that when we're working with thin line like textures if we outline and fill the shadow we will create a much more dynamic texture than simply drawing lines.
If you feel like you don't fully grasp form intersections just yet don't worry, you're on the right track but right now this exercise is just meant to get students to start thinking about how their forms relate to one another in 3D space, and how to define those relationships on the page. We'll be going over them more in the upcoming lessons. Your forms are looking solid and well constructed while looking like they belong in a cohesive 3D space, great job.
No major complaints in the organic intersections exercise, there are some spots where your forms could wrap around one another more believably but you'll improve with mileage. You also pushed your shadows so that they cast and don't just hug the form creating them which is a mistake people often make, good work. This is great exercise to build up your understanding of how organic forms as well as light and shadow interact in 3D space, keep experimenting with different light source locations and form piles in your future attempts.
Overall this was a solid submission, you took your time and it shows in your work because there aren't many mistakes. You have demonstrated an understanding of the lesson material and I believe you can fix your mistakes with more mileage so I'll be moving you on to the next lesson.
Keep practicing previous exercises as warm ups and good luck in lesson 3!
Next Steps:
Keep practicing previous exercises as warm ups.
Move on to lesson 3.
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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