250 Box Challenge
5:59 PM, Tuesday June 9th 2020
Thank you for any feedback! :)
Grats on finishing the box challenge! Overall you've done a pretty good job. You drew the boxes super big which is great, and your convergences improved a lot through the challenge.
The things I can catch is that when you were applying hatching, you were rushing it a bit. Don't forget to start your lines in the corners of the box, so the lines don't fray in 2 ends.
By the end of the challenge like I mentioned, your convergencces improve a lot. But they still have issues, specially with the inner corner. This is completely normal, but here are 2 things that helped me to get it better:
This order of drawing boxes, and this diagram. Thinking about the relationships between lines instead of thinking in pairs will make your convergences be much more accurate, so give both of those a read and try the new order.
Overall like I said pretty good job!
Next Steps:
Congratulations on finishing lesson the box challenge! Your next step is lesson 2
As I marked this as complete, you are now qualified to critique lesson 1 and box challenge submissions.
-Doing critiques is a way of learning and solidifying concepts. I can atest to that after having done hundreds of critiques. There are a lot of concepts that I did not understand, and thanks to critiquing I started understanding them. Which made me learn a lot more through the course.
-Another thing is that as the number of current submissions is super high, if you critique some critiques, those would be less critiques I'd have to critique before reaching your next submissions, so you'd get your critiques faster. Uncomfortable also implemented a system that makes your submissions appear higher in the queue if you do critiques, so that would improve your chances even more.
It's totally optional of course, I won't force anyone to give critiques. But me and the other people who are critiquing would be super grateful if you gave it a shot.
Good luck on lesson 2, and keep up the good work!
NOTE: here's a quick guide on critiquing lesson 1 submissions.
and here's another on critiquing box challenge submissions.
There are a few people that feel hesitant to critique because they feel they aren't ready to it so hopefully it'll help you in case you are one of those people.
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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