Starting with your form intersections, your work is looking quite solid here. Your linework is for the most part clean (there are a few places where you went over the same line a couple times - unsure if that was for line weight or to correct mistakes, so just keep in mind that the ghosting method has us commit to the mark once it's down, so it's best to leave any mistakes alone), and your intersections demonstrate a strong understanding of how these forms interact with one another in 3D space. The only point that caught my eye worth calling out is that you weren't always consistent in drawing through your ellipses two full times, as is required for all the ellipses we freehand throughout this course - so keep that in mind going forward.

Continuing onto the object constructions, you're headed in the right direction here, but when it comes to the core premise of the lesson - that is, approaching our work with a prioritization of the concept of "precision" - there is definitely room for more, especially when it comes to how you've leveraged your orthographic plans. Precision is often conflated with accuracy, but they're actually two different things (at least insofar as I use the terms here). Where accuracy speaks to how close you were to executing the mark you intended to, precision actually has nothing to do with putting the mark down on the page. It's about the steps you take beforehand to declare those intentions.

So for example, if we look at the ghosting method, when going through the planning phase of a straight line, we can place a start/end point down. This increases the precision of our drawing, by declaring what we intend to do. From there the mark may miss those points, or it may nail them, it may overshoot, or whatever else - but prior to any of that, we have declared our intent, explaining our thought process, and in so doing, ensuring that we ourselves are acting on that clearly defined intent, rather than just putting marks down and then figuring things out as we go.

In our constructions here, we build up precision primarily through the use of the subdivisions. These allow us to meaningfully study the proportions of our intended object in two dimensions with an orthographic study, then apply those same proportions to the object in three dimensions.

Ultimately where your work doesn't quite achieve the full potential of what you are currently capable is that while you start off very well blocking out the major forms, you hit a point fairly early on where you're no longer inclined to rely on further subdivisions (and the process of having to make the decisions as to where they would fall, what proportional relationships should exist between them, etc. to capture the object in question). So for example, if we look at your nintendo switch, the thumbstick on the right side of the console was positioned based on what appear to be pretty faint subdivision lines identifying that center point around which it was constructed, but in terms of the actual footprint the overall thumbstick took, that was estimated by eye. Instead, defining the plane in which it would be enclosed by using subdivision (to identify the plane's top/bottom/side planes and ensuring that they match a particular proportion relative to the overall construction) would have allowed you to then extrude that plane out, creating a box, and ultimately build your thumbstick within it to more specific... well, specifications.

Approaching it by eye/estimation means that we don't know if the two thumbsticks are actually the same size. While this is totally fine for drawings outside of this course, it all comes back to the fact that what we're doing in this course serves to train our instincts and reflexive behaviours by taking every action as intentionally and purposefully as possible. That of course takes time - a lot of time - and so we have to always be committed to investing as much time as the task requires (even if that means spreading it across as many sessions/days as are necessary). Some students get tunnel vision, deciding for themselves that they're supposed to complete the work in a single sitting, and so that can result in them modifying the exercise to suit the time they have, and ultimately get a lot less out of it.

Jumping to the playstation controller, you rely considerably more on the kind of eyeballing/guesswork, and really should be pushing yourself much further. I also noticed that here you're utilizing a lot of organic curves by jumping into them right from the get-go, which directly contradicts what is explained here about building up your curves first with chains of straight edges, before rounding them out.

Getting back to the point about orthographic plans, this is one of the areas in which this lesson has evolved - by doing years of critiques over this material, we've found numerous ways in which the material can be adjusted to yield better overall results, and work towards the course's goal more completely. As such, the demonstrations don't always reflect this, but we do include sections like this one that focuses on the use of orthographic plans that help to bridge the gap between those points that simply cannot wait to have the demo videos updated.

I suspect that this may be a section you missed, as your work does not reflect what is explained there, or what is shown in the demonstration linked in that section. I cannot speak to why you would have missed it, but that may be something you'll want to reflect upon to avoid it happening in the future.

All in all, I think your work is absolutely headed in the right direction, but that you were at a disadvantage. I'm going to assign some revisions below, so you can apply that information and demonstrate what you are able to do at your full capacity, and without such disadvantages.