Unability to follow the "50% rule"

5:42 PM, Thursday February 4th 2021

In Lesson 0 it is told to spend at least 50% of the "drawing" time on personal drawings. I tried it and, well... I hated everything that I drew.

The thing is, I haven't drew at all my entire life and never was able to have fun with drawing. I was naturally bad at this in childhood, wasn't so motivated in learning it then, and only in university I suddenly felt an urge to represent my ideas visually. I learned 3d software for a bit, but in the end realized that I actually really want to learn to draw first.

So even basics are hard for me. All the images in my head or paintings that I like are VERY out of my current skill, so after couple of days of trying and failing to have fun I found myself just spending 100% of my time on lessons, as they do give me some joy in the process. Or practicing drawing boxes/ellipses trying to do them right. Idea in my mind right now is that I will do exercises until I will be able to draw at least anything that I like, but I guest it is the mind trap?..

The only not-lessons thing that is fun to do for me is to paint digitally, without much thought or structure, just following feelings and fixing errors simply with extra layer of paint or eraser. Probably colors and light-shadows stuff are simply visually more appealing to me. I'm still getting horrifying result though, but at least I have motivation to try. But I'm not sure if it's any useful for my learning right now.

So should I really make myself to do personal stuff even it does not bring me much joy right now? If so, is "unstructured" digital painting good enough for this? Or is there some typical beginner-friendly stuff to draw and be able to like the results? Or should I try to draw different stuff until I will find something that I can do good enough to like it?

8 users agree
11:44 PM, Thursday February 4th 2021

Keep in mind that the 50% rule is mainly directed at people like you that don't know how to have fun with "fun" drawings. So you're not expected to have fun at first, it will be very hard and frustrating just like for everyone else.

The main objective of this "Drawing for fun" thing is that you draw again and again whatever thing that you want to ultimately do, creating characters, making a comic, whatever it is for you, and that by drawing it over and over and over you start to get less frustrated and to have more fun, until eventually you learn to enjoy the process.

I know it's hard, but no amount of exercises you do will make this step less painful or frustrating, so the sooner you start the better. Something that helped me to start was not to start with 50% right away. You can start doing 5 minutes a day as a minimum of this "Drawing for fun" part to make it as manageable as possible, and as it gets easier and easier for you to do it you can get that minimum up until it reaches the 50%.

9:49 AM, Friday February 5th 2021

Thank you for advice, I will try better then!

3 users agree
7:38 PM, Thursday February 4th 2021

I know what you mean. It is difficult. However, even if you complete Drawabox you will then be faced with having to try and draw creatively from life or your imagination. So, it's a stage you will have to go through regardless of whether what you produce is what you consider good.

I think your experimentation is actually really encouraging. You will be noticing and absorbing things as you do it.

I do tend to focus a lot on the DaB when doing a lesson but I take long breaks between lessons and do other stuff ( which is often learning other aspects of art ). If all you do is practice drawing boxes that is all you will be good at drawing.

8:15 PM, Thursday February 4th 2021

Thank for your answer :)

Deep inside I probably already knew that obstacles like that are unavoidable, and it's up to me to find what fits me. But yeah, it's difficult, so it's good to feel that I'm not alone)

Maybe I'll try separating lessons from practice too. I tried to do personal stuff generally after ~2 hours of drawabox lessons (after work), and I guess that didn't help much with concentration. It is possible that fully dedicated days for personal drawings could work better. And, well, if something inside me wants to paint like that, would be wiser to feed it for now :)

2 users agree
8:51 PM, Monday February 8th 2021

What I've been doing has just been playing with the concepts I've learned (just submitted Lesson 02). For example, I recently drew my bathroom - lots of angular shapes (the sink, the tub, etc). I've been thinking of it less as "let's do this assignment" and more of "can I draw this thing?". So far the results haven't been great, but there are always surprisingly good parts of the drawing - at least based on my current skills!

1 users agree
1:12 PM, Saturday February 6th 2021

Maybe try fun with a pencil book by Andrew Loomis, at the beginning it is super simple and you can make some satisfying little drawings. As you go through the difficulty does ramp up. Good luck!

https://archive.org/details/andrew-loomis-fun-with-a-pencil/mode/2up

try dis link

3:47 PM, Saturday February 6th 2021

Thanks, I'll try it out!

1 users agree
9:31 AM, Sunday February 7th 2021

The trick is to persevere through the failures until you befome numb to them, then mistakes just become a natural part of the process you try to work around with practice

1 users agree
10:34 AM, Wednesday February 24th 2021
edited at 10:35 AM, Feb 24th 2021

Hello Viron, sorry that your post went unnoticed by anyone. The 50% rule isn't about improving at all, as you seem to think. Instead, it is designed to address the exact issue that you have with it - by really spending the time to make art without worrying about results, you will begin to build up an enjoyment in the process, which is very important for avoiding burnout and maintain an intrinsic motivation. And yes, go ahead and use digital! It doesn't matter what you use for the 50%.

So, just go out and draw, paint, or create visual art in any medium of your choice - regardless of the outcome. Try to do things which you know you want to do when you 'become good at art'. Say, if you want to do alien landscape paintings, do that. If you'd like to design sci-fi monsters and characters, then start doing it right now - even if the outcomes are unrecognisable as what you intended, the act of actually braving the blank canvas and putting down marks is what is important.

EDIT: Whoops, it appears that you already got some great replies from Elodin and others. I have no idea why they didn't show up for me when I started writing this.

edited at 10:35 AM, Feb 24th 2021
4:56 PM, Friday February 26th 2021

Yeah, I've actually got a ton of useful replies and advices, so much that I stopped replying to them, which probably wasn't right. So I'll use your reply as a chance to thank you and others who helped me to understand 50% rule and make good use of it.

Also as sort of an update of my situation, to maybe show one of solutions that may work for some people like me:

Biggest improvement of the process for me was decision to "sketch with grayscale", not with lines: I can't put an image from my head using lines right now, especially using graphic tablet (using which you have to look at the monitor, not where your arms actually drawing), and it blocks me from starting anything. But with painting, sketching out shapes with light and shadow, freely changing forms as I go - that works for me much better, and I have much more fun with it. And if I need lines later in the process - I can draw them above my paint sketch, knowing well what I want to get from it.

In the beginning I simply created shapes and forms mindlessly, sometimes picking up some idea that was randomly created by my painting, and developing more detailed image. Seeing results that looked (surprisingly for me) kinda interesting, I started playing with human figures, composition ideas and all that. Needless to say I haven't "finished" any painting that way, and all of my results were objectively bad, some even unrecognizable for other people. But! It was really fun for me, and I'm actually feeling some minor improvements.

So I think it may be useful for some people to try start sketching with "light and shadow", with painting, without using lines at the beginning. Obviously I'm not saying that ignoring lines altogether is a good idea - as fas as I understand, it is still crucial to learn that way of creating images, and of course it is required to some specific results. I myself will try to sketch with lines at some point, but now I'll stick to painting for developing my ability to "see" forms, proportions and silhouettes.

0 users agree
3:43 PM, Sunday February 7th 2021

Hey, I'm actually glad to hear you say that you enjoy digital painting on your off-drawabox time.

The key is, like Elodin said, to use your off-drawabox time to chase whatever it is you want to eventually do -- be it illustration, concept art, narrative art etc. The point is to apply the skills you're learning. It's the difference between hitting pads in a boxing gym and actually getting real rounds in. You learn how to draw a box not so you can excel at drawing boxes, but so you understand the principles of form and perspective when building the structure of anything -- be it weapons, vehicles, anatomy, armor etc.

In the beginning especially, you might still feel frustrated. But I can tell you that the skills you gain from a couse like Drawabox are well worth it as these things become internalized. Steven Zapata, an absolute top-tier wizard of art, talks about spending years and years studying anatomy so that you can, eventually, let all of that knowledge "sink under the surface" of the water; eventually you won't be thinking consciously of how a tricep contracts or extends or the way the ribcage protrudes when leaning backward -- you'll just draw the thing you want to draw.

Same goes for perspective. You draw box after box and learn how to make grids so that one day you're not. You're just creating the image, and it's about the decisions you make, rather than how "successful" the execution of any one decision is.

Like Uncomfortable says, it really isn't a magical skill. Drawabox, and foundational sketching courses like it, really do teach you how to draw anything. Keep going through it, and very soon you'll be more concerned with what than how.

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