250 Box Challenge
2:08 AM, Sunday March 29th 2020
I really felt like I wasn't improving until I went back through and saw how atrocious most of these were haha.
Heres the last ten:
I really felt like I wasn't improving until I went back through and saw how atrocious most of these were haha.
Heres the last ten:
Nice work!
First off, your lines are looking fairly wobbly, it gets better as you go, but remember, accuracy is the secondary goal, the first is nice clean lines, make that your priority.
Some of your lines are extended in the wrong direction, like #97. One thing to keep in mind is that the thinner face of a box will be closer to you, as explained here
In addition, some of your boxes diverge away from their intended vanishing points like with #231, it doesn't happen often but watch out for it.
Next Steps:
Overall I think you've learned pretty well what challenge aims to teach so head on over to lesson 2.
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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