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4:41 PM, Monday October 3rd 2022

Looks like the break did you good, because your constructions here are looking excellent. You've been far more thorough this time around in building every element out, and while I'm sure it required a ton of time, it's time you invested well. I'm very pleased with your results here, and will go ahead and mark this lesson as complete. Congratulations!

This critique marks this lesson as complete.
3:15 AM, Tuesday October 4th 2022

Thank you for making the course! I've wanted to learn to draw for years but traditional art classes never clicked for me, and this was the first I found that broke down the fundamentals in a way I understood.

This question isn't exactly DaB related so I understand if you can't answer, but do you have any advice for navigating learning art without structure? DaB always told me what to do and critiques told me what I did right and wrong, but without them I'm not quite sure what to do.

My goal with art is to draw comics, which I know requires being able to draw a wide variety of objects, but there's so much to learn that I get overwhelmed and don't know where to start and when to move on.

8:15 PM, Wednesday October 5th 2022

So this is really one of the big roles the 50% rule plays as we get further into the course. You have been holding to it, riiiiight?

Basically, as you get used to producing your own work, based on what interests you - a thing that will no doubt result in a lot of shitty drawings and illustrations, because that's the point - you'll reveal areas of weakness that you need to address. Perhaps you'll find that you tend to draw a lot of characters, and they don't come out looking right. Study figure drawing! Perhaps you find that your drawings feel cluttered and chaotic, or lack any sense of cohesion in terms of how the viewer's eye moves around the page. Study composition!

Or, better yet - you'll make these mistakes and not really be as aware of their presence as you'd like, so you'll try and get feedback on them from others who may recommend areas where you can improve.

Regardless, it's this which shows us what we need to work on next. How you tackle them depends on the subject and your own budget, but regardless of what resources you reach for, you should find that they're somewhat easier to apply to your work than they were before you went through Drawabox.

If your goal is to draw comics, then you should probably start drawing some comics. Doesn't have to mean embarking on a great big project - plenty of comics are one-off, one page affairs, or otherwise short things that don't require you to overcommit. But, in tackling them you'll reveal weaknesses, which in turn will show you what needs attention.

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How to Draw by Scott Robertson

How to Draw by Scott Robertson

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