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11:42 AM, Wednesday August 4th 2021

You could practice ghosting with the superimposed lines exercise like I do.

Here's this post by Uncomfortable that might help you with overcoming any hesitation that you might have with making marks. The important thing for you to realize is that hesitation while mark making is useless, you need to be comfortable with the idea of making a wrong mark. When you're at the point of making the mark, you'll have to let go of hesitation, since you're well past the point of correcting any mistakes that you could be baking in the mark. Its hard. Its something that I am personally working on, but its possible. You need to put in conscious effort towards it. At the last point, you simply cant trade the confidence of the stroke for its accuracy, a confident stroke is way easier to work with and account for down the line as you develop your piece. You just need to forcefully shut the hesitation down because it will do you no good.

11:59 AM, Wednesday August 4th 2021

Thank you, I will take that into consideration, I really appreciate the advice and the time put into the critique :)

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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