Lesson 2: Contour Lines, Texture and Construction
12:27 AM, Wednesday August 24th 2022
Finally finished Lesson 2 Ive still got a long way to go on this journey.
Hi,
So this is my first critique and I'm going to try my best based on the official critique I received for this lesson.
On the arrows ribbons, the shading at the curves looks nice to me. One thing to note is the ribbon/arrow is supposed to get smaller as it goes further back in space, helping the illusion of 3D space. The ones that bend over themselves look really nice and I think give the impression of going back into space. The ones that didn't quite give the illusion were the ones that didn't bend over themselves. Also, something to consider is instead of going over the lines more than once, try to just get one fluid line for each mark you make and leave it at that.
The organic forms with the contour elipses and curves look really nice, especially the second one. You seem to have really understood that concept and in my opinion you've done super well on making them feel like they have mass.
The texture exercise looks good too. The only thing is that from the lesson he talked about implying the texture, which you did really well on the first page of texture, where it goes from dark to light, but on the organic forms I only see you using that technique a few times. Other than that, I think they do look accurate to the texture they are supposed to represent.
The form intersections look good. One thing I found helpful was when adding the line that shows where the intersection happens, make sure that line goes with the other lines on that plane/side of the box, as if it would lead to the same vanishing point. Most of them look great, but the one on the bottom right of the box intersections is a bit off on that.
The other form intersection pages look great. It seems you have really gotten the concept down. The only thing I would recommend is trying to have just one confident mark for each line you want to make, instead of going over it a few times. When adding line weight to make the intersection clear, use it subtly.
The organic intersection looks good, again, you really showed the objects having mass, which is great. The shadows also make sense and look great. The lines are a bit messy, but I already mentioned that before.
Great job!
Next Steps:
For the next steps, maybe go over the mark making portions of the first lesson.
After that, I would recommend moving on to the next lesson.
Thanks for the critique.
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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