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2:18 PM, Saturday February 1st 2020
Lines are good. Already identified things like fraying and wobble.
Planes look good. Full page and varied. Again, slight arcing is identified already.
Tables of Ellipses look good, though they do stray out of the boxes. Ellipses in planes is good, and generally tends to stay within the plane, but some kind of fall short.
Funnels don't always align, but generally seem to be good.
Plotted perspective looks good, line weight and hatching are on point.
Rough perspective boxes look fine, and tend to get close to the VP.
Organic perspective boxes transition from large to small smoothly and well.
Next Steps:
pls to be moving on.
i know your discord role is far beyond this but I felt I had to attempt a critique.
2:20 PM, Saturday February 1st 2020
Thank you~
The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.