0 users agree
10:35 PM, Friday April 7th 2023

I'll be the TA handling your Lesson 2 critique.

You're making progress towards understanding the concepts introduced in this lesson and hopefully this critique will help you in your future attempts.

  • Starting off in the arrows section your lines are looking smoothly and confidently drawn. You're doing a good job maintaining a consistent width as your arrows widen while moving closer to the viewer and with more mileage you'll become more consistent. This is a good exercise to experiment with line weight but when applying it we want to make sure we do subtly to key areas like overlaps to give clarity to our forms. Here are some things to look out for when applying line weight, and here are some reminders on how to apply it subtly. I'd like you to experiment more with foreshortening in your future attempts, by utilizing it in both the arrows themselves as well as the negative space between their curves we can create a stronger illusion of an object moving through 3D space as demonstrated here.

  • Moving into the organic forms with contours exercise a couple of your forms are getting a bit too complex or too simple to the point they're nearly ellipses. We want to create our forms with both ends being the same size and to avoid any pinching, bloating, or stretching along the form's length as discussed here. You're keeping your line work confident here which is great, if you feel uncomfortable working with contours still don't stress with more mileage it'll become more natural. Speaking of contours I'd like you to try and shift the degree of your contours more. The degree of a contour line basically represents the orientation of that cross-section in space, relative to the viewer, and as we slide along the sausage form, the cross section is either going to open up (allowing us to see more of it) or turn away from the viewer (allowing us to see less), as shown here.

  • In the texture exercises you're focusing largely on outlines and negative space rather than cast shadows created by forms along the texture itself. This makes it difficult to create gradients with implied information which we could then use to create focal points in more complex pieces, by doing so we can prevent our viewers from being visually overwhelmed with too much detail. For more on the importance of focusing on cast shadows read here. I'd also like to quickly direct you to this image which shows that when we're working with thin line like textures if we outline and fill the shadow we will create a much more dynamic texture than simply drawing lines.

  • In the form intersections exercise you're often not drawing any intersections at all, you do at times add weight to an already existing edge. Take a look at this example which will hopefully make the task a bit clearer. You draw the intersection by creating new lines that imply the silhouette overlapping.

  • While wrapping up your submission with the organic intersections exercise you do a great job demonstrating that your sense of 3D space is developing as your forms begin to wrap around each other believably. You're keeping your forms simple and easy to work with which is a good strategy to help produce good results. I'd like you to draw through all of your forms when attempting this exercise again in the future, it will help reinforce your understanding of the 3D space you're creating. When it comes to your shadows you're pushing them enough so that they cast rather than just hugging the form that creates them which is a great start. Your shadows appear to be following a consistent light source, be sure to experiment with different angles and intensities when trying this exercise again in the future. I recommend pushing your light source to the top left or right corner of the page to start with, it's easier than working with a light directly above your form pile.

I won't be moving you on to the next lesson just yet, each lesson builds upon each other and I'd like to make sure you understand a few of these concepts a bit more before potentially creating more problems down the road.

With that being said I'd like you to please re-read and complete:

  • 2 pages of the form intersections exercise.

Once you've completed the pages mentioned above reply to this critique with a link to them, I'll go over them and address anything that needs to be worked on and once you've shown you're ready for the next lesson I'll move you on.

I look forward to seeing your work.

Next Steps:

2 page of form intersections.

When finished, reply to this critique with your revisions.
4:12 AM, Saturday April 8th 2023
9:00 PM, Saturday April 8th 2023

Good work, while you may not feel completely comfortable working form intersections just yet we want to at least get you thinking about them before moving forward.

I'll be marking your submission complete.

Best of luck in lesson 3.

Next Steps:

Move on to lesson 3.

This critique marks this lesson as complete.
The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.