5:17 PM, Thursday January 30th 2025
Revisions - https://imgur.com/a/zSrqJL9
Revisions - https://imgur.com/a/zSrqJL9
Hello Melos, thank you for completing your revisions.
Scrolling through these pages, it does look like there may be some points from my initial critique which were not understood, as they are not being fully applied here.
One of the first points I discussed was that your constructions were a little oversimplified, and your use of additional masses was sparse. I can’t see much evidence of you attempting to address this in your revisions, and if we take a look at this hippo you don’t appear to have attempted to use any additional masses at all. I do see that you’ve added a bit of complexity under the neck, but you did so by altering the silhouette of the neck with flat partial shapes, instead of complete additional forms, ignoring this rule we introduced back in your lesson 4 feedback.
Once you've put a form down on the page, do not attempt to alter its silhouette. Its silhouette is just a shape on the page which represents the form we're drawing, but its connection to that form is entirely based on its current shape. If you change that shape, you won't alter the form it represents - you'll just break the connection, leaving yourself with a flat shape. We can see this most easily in this example of what happens when we cut back into the silhouette of a form.
Here I’ve marked with blue some places where you’d altered the silhouettes of existing forms by extending them with flat, partial shapes. As shown here we can build those flab rolls under the neck in 3D with additional masses.
For the feet, you’ll want to use these notes on foot construction which I shared with you previously, and for the head you need to pay much closer attention to the informal head demo which I asked you to follow as closely as possible.
There are a few key points to this approach:
The specific shape of the eye sockets - the specific pentagonal shape allows for a nice wedge in which the muzzle can fit in between the sockets, as well as a flat edge across which we can lay the forehead area.
This approach focuses heavily on everything fitting together - no arbitrary gaps or floating elements. This allows us to ensure all of the different pieces feel grounded against one another, like a three dimensional puzzle.
We have to be mindful of how the marks we make are cuts along the curving surface of the cranial ball - working in individual strokes like this (rather than, say, drawing the eye socket with an ellipse) helps a lot in reinforcing this idea of engaging with a 3D structure.
None of your constructions are using that first key point, those specific pentagonal shaped eye sockets, and you tend to use a rounder shape (or leave them incomplete) which is discussed as being less effective in the third key point. Here is a diagram of the eye socket in isolation, just in case you’re confused about what shape you should be aiming for. For your giraffe and hippo you’ll want to take another look at step 2 of the informal head demo, where a footprint is established on the surface of the cranial ball, prior to extruding the muzzle. In the summary of my initial critique I called out that you were skipping steps in your head constructions, so if something about the steps shown the demo is confusing to you, be sure to ask questions and we’ll try to explain them in a way that helps you to understand.
As so little of my initial feedback has been addressed here, I am going to have to ask you to do these revisions again. Be sure to reread the initial critique carefully, inspecting the various diagrams and demos that were shared with you. It may help you to take notes in your own words of specific points you need to address, and refer to them before beginning each construction, so they are fresh in your memory. Please continue to stick to the following restrictions when approaching these revisions:
Don't work on more than one construction in a day. You can and should absolutely spread a single construction across multiple sittings or days if that's what you need to do the work to the best of your current ability (taking as much time as you need to observe your reference, construct each form, draw each shape, and execute each mark), but if you happen to just put the finishing touches on one construction, don't start the next one until the following day. This is to encourage you to push yourself to the limits of how much you're able to put into a single construction, and avoid rushing ahead into the next.
Write down beside each construction the dates of the sessions you spent on it, along with a rough estimate of how much time you spent in that session.
If something in particular about my previous explanations was unclear you are allowed to ask questions.
Next Steps:
Please complete 4 pages of animal constructions.
Do you think you can reply with some basic constructions of the animals I attempted in my revisions (specifically the sheep)? I know there is constructions on drawabox but there's not any of animals in front view. I'll be sure to go over your first reply each time I start a new construction.
Please make sure to go through all the information you have at your disposal. You state that there are no demos of front views but I’d consider the puma demo to be fairly frontal.
Some of the informal demos also show how to use additional forms more liberally, the running rat, donkey, and puma are good examples to refer to.
I specifically mentioned this demo in your initial critique as an example of using additional masses along the legs, so your apparent unawareness of its existence raises serious concerns about how thoroughly you went through that original critique.
Nonetheless, I have put together a step by step sheep construction, based on the reference in your submission. You can find the demo here. I hope that helps.
Revisions - https://imgur.com/a/zD7Rz3M
Hello Melos, these are looking much better.
Your head constructions in particular have come a long way, you’re being more specific about carving out the eye sockets with intentional strokes (rather than drawing vague rounded or incomplete shapes) and creating specific relationships between the various pieces of your head constructions by wedging them together snugly.
I noticed you wound up cutting back inside the cranial ball of the elephant to draw the mouth. Remember that cutting back inside the silhouette of forms you have already drawn undermines their solidity, so when engaging with organic constructions in this course try to work by adding to the construction. Here is an example of using additive construction to build a similar elephant. It can be tricky to figure out how to build the head additively when the mouth is wide open, and one strategy I’ve found useful is to construct the lower jaw as a separate boxy structure, in a similar manner to the main muzzle form, here is an example showing this idea applied to a squirrel head.
I was happy to see you using a boxy form as the foundation for your foot constructions, instead of trying to capture all the complexity of the foot and toes in a single step. In your bunny you did a great job of constructing the toes using complete 3D forms too.
It is good to see you exploring more liberal use of additional masses across this set, and you’re doing a great job of defining spatial relationships between your masses and the basic underlaying structures in some cases, such as where you’re pressing your additional masses against the protruding shoulder and thigh masses, anchoring them securely to the torso. I think the most important point for you to keep in mind for your masses is to make sure each one has its own complete, fully-enclosed silhouette. I’ve marked on your elephant with green where I thought some of your additional masses were very well done, and with blue some places where you’re still hopping back into working in 2D by adding one-off lines or partial shapes. It might help you to take a look at this diagram showing examples of the different types of actions we can take when engaging with a construction, using the context of a sphere. When practising these organic constructional exercises in future, strive to only take actions by adding in 3D, as shown in the lower right corner. Creating believable, solid, three dimensional constructions despite drawing on a flat page requires us to first and foremost convince ourselves of this illusion, this lie we're telling, as discussed here back in Lesson 2. The more our approach reinforces the illusion, the more we make new marks that reinforce it even further. The more our marks break the illusion, the more marks we make that then further break the illusion, for us and for everyone else.
While in this course we're doing everything very explicitly, it's to create such a solid belief and understanding of how the things we draw exist in 3D space, that when we draw them more loosely with sketching and other less explicit approaches, we can still produce marks that fall in line with the idea that this thing we're drawing exists in 3D.
On this image I’ve redrawn those one-off lines and partial shapes as additional masses, using their complete silhouettes to give them a clearly defined 3D relationship to the existing structure.
All righty, these are heading in the right direction and I’ll go ahead and mark this as complete so that you can move onto the 250 cylinder challenge.
Next Steps:
Feel free to move onto the 250 cylinder challenge, which is a prerequisite for lesson 6.
When it comes to technical drawing, there's no one better than Scott Robertson. I regularly use this book as a reference when eyeballing my perspective just won't cut it anymore. Need to figure out exactly how to rotate an object in 3D space? How to project a shape in perspective? Look no further.
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