7:11 AM, Tuesday May 31st 2022
Thank you so much for your review, it means a lot!
I hope this is better: https://imgur.com/a/93RsApV (wolf)
I will try to work on the subtle leg and torso masses more in the future.
Thank you so much for your review, it means a lot!
I hope this is better: https://imgur.com/a/93RsApV (wolf)
I will try to work on the subtle leg and torso masses more in the future.
Looks good! Like I said, I really like the way you construct the heads. Keep at it, remember to look at your reference and add masses where necessary.
*Edit: I typed in "move on to lesson 4" instead of lesson 6. I meant lesson 6 obviously
Next Steps:
Move on to lesson 4
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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