25 Wheel Challenge
6:06 PM, Tuesday July 19th 2022
Somewhere in the middle i saw through the "trap" (due to reading feedback to other submissions). While i understand the function of cast shadows, i am often confused when trying to apply this to texture. Mainly, when a surface is casting a shadow it must, necessarily, also be in shadow itself (assuming 1 light source), e.g. the walls of a groove which is casting shadows inside the groove is itself in shadow. However, as i understand it, that is technically a form shadow. Should such shadow-casting surfaces/planes really not be included when doing textures implicitly?