Lesson 2: Contour Lines, Texture and Construction

2:59 PM, Tuesday December 1st 2020

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Drawabox Lesson 2 Homework. As always, any recommended next steps are much appreciated! :D

When drawing organic forms, I wasn't sure whether to break up the outlining shape into multiple strokes, or try to draw the whole blob in one go. I know lesson 1 said to stop and make a second stroke for sharp points, like grass blades. But does that apply to the blob's more gradual curve?

I also found smooth textures to be a bit hard in the dissection exercises. The only surface information I could see on a rubber duck (for example) was how reflective or diffuse it was. Is there a way to communicate that material in fine liner when there's no bumps or divots to draw?

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5:03 AM, Friday December 4th 2020

Hi there I'll be handling your lesson 2 critique.

You're making a lot of progress towards understanding the concepts introduced in this lesson, below I'll point out anything I notice that may help you in your future attempts.

  • Your arrows are looking good, I'm glad to see you're experimenting with foreshortening. With more practice they'll become more consistently smooth as there's the occasional rough spot, I would suggest practicing more S shaped curve arrows like the top left arrow on the second page. Doing arrows like that rather than just long straighter arrows gives you room to play with foreshortening in the space between curves as well so it's just good to try both.

  • Great work keeping your organic forms with contours simple, lots of people struggle to do so. In regards to your question forms like this are best done in one go, splitting them tends to create more chances for flat edges and pinched ends. I'm also happy to see you're trying to shift the degree of your contours, keep experimenting and pushing them further to see how the overall impression of the form changes.

  • Your textures are a bit of a mixed bag but a step in the right direction, some spots you're focusing on cast shadows as you should be, and others you're focusing on outlines, negatives space or working from memory it looks like. (rag/moss) Each texture is it's own challenge so as long as you keep practicing you'll grow more comfortable with focusing on cast shadows. Smooth textures are definitely tricky, basically what you'd need to do is get a really detailed close up photo, everything has a texture and there will be shadow in that texture but for some things it's not always the best way to convey an object. (like a rubber duck in this case) I'd like you take a look at 2 links quickly before going on to the next section, this one for a quick reminder on the importance of focusing on cast shadows, and this one that shows that even when working with thin line like textures we should still try to outline and fill the shadow in order to create a more dynamic texture rather than just drawing lines.

  • If you feel like you don't fully grasp form intersections just yet don't worry, right now this exercise is just meant to get students to start thinking about how their forms relate to one another in 3D space, and how to define those relationships on the page, we'll be going over them more in the upcoming lessons. Overall your forms are looking quite solid and well done here, great job.

  • Lastly your organic intersections are showing that you're building a good sense of 3D space. Your forms are starting to wrap around one another nicely and your shadows are looking pretty solid too. There are a few spots where it looks like your forms clip into one another, but again this is a really great start.

Overall this was a really well done submission and pretty much any issues besides texture were just things that will improve and become more consistent with more mileage. I have no problems marking your submission complete and moving you on to the next lesson.

Keep doing previous exercises as warm ups and good luck!

Next Steps:

Do previous exercises as warm ups.

Move on to lesson 3.

This critique marks this lesson as complete.
1:51 PM, Friday December 4th 2020

Thank you very much for the detailed feedback! I'll make sure to work on textures as part of my warm-ups and especially keep those two links in mind.

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