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3:25 PM, Sunday September 25th 2022
Lines: I can see wobbliness in some lines, above all I can see it in ghosted and in superimposed. I can also see that in ghosted lines the lines are a little arched.
Ellipses: I can see that you have more confidence doing ellipses than lines. In the funnel exercise some ellipses are rotated from the minor axis. In table of ellipses I can see ellipses that cross the lines
Boxes: In plotted perspective I can see that some boxes have height lines that are not perpendicular to the horizon line. In rotated boxes and organic perspective I can see problems with the perspective of the boxes. This is completely normal in the beginning, and all this will be improved with practice.
I can see that you have done all the exercises and have followed the steps correctly in each one. I see that you understand the purpose of all these exercises and that's the most important thing, the mistakes you make will improve over time and practice, so I can mark the lesson as complete. Good luck with the 250 box challenge
Next Steps:
250 Box Challenge
8:16 AM, Monday September 26th 2022
Thank you very much for the feedback!
Actually i tought to be more confident with straight lines rather then with ellipses.
Thank you again for your point of view, it was helpful.
7:15 PM, Monday October 3rd 2022
No problem, I also forgot to put a guide for the rotated boxes exercise, so here you are
https://cdn.discordapp.com/attachments/368870697742630912/715669112222908466/zfr3o7xneog31.png
The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.