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3:38 AM, Tuesday December 19th 2023
Nice work on Lesson 1! You have strong line work, but need more size variation and overlap.
Lines
They have the correct trajectory and hit most of the marks they're supposed to hit.
Ellipses
The ellipses fit snugly in the planes. Only a few miss the edges. The table of ellipses is fine and so are the funnels. For the most part the ellipses are symmetrical. Just watch out for tapering on the ends.
Boxes
These forms are clean with smooth lines. The boxes in the rough perspective have the correct line method. They are virtually the same size however, with little variation. There isn't any overlap either. The rotated boxes have the right perspective/alignment. The organic perspective also looks good expect for the fact many of the forms in the back are small. Variation in size will enhance your draftmanship.
Your progress so far looks promising; keep going!
Next Steps:
Do one page of the rough perspective with boxes of different sizes. Try to overlap a couple of them.
1:55 AM, Monday February 3rd 2025
Hi! I agree with the review. Just wanted to add two things:
-
I see in the submission two pages of the Rotated Boxes exercise, when only one is assigned in the homework. While I think both are looking great, it is important to only do the exercises as many times as assigned, so as not to grind. These exercises are going to become part of your warm-ups, so there is no need to do them over and over at this point.
-
I agree that doing one more page of the rough perspective with boxes of different sizes may be worthwhile, but I do not think the boxes should necessarily be overlapped. As long as you make them bigger to take more space in the page, I think that is enough. Also, try to extend the lines until they reach the horizon, even if they go through the other boxes. That way, you can correctly use them to know by how much you missed the vanishing point.

The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.