How do you problem solve for desing character, environment etc.is there any technique?
7:37 PM, Sunday November 24th 2024
I was wondering if theres a defined steps on problem solving for design a character or other stuffs for concept art
I was wondering if theres a defined steps on problem solving for design a character or other stuffs for concept art
The act itself of design is one of problem solving, and so unfortunately there's no formulaic, consistent set of steps. With every new problem, a new solution is required, and each solution is some combination of the tools you have at your disposal. That said, there are strategies that can help you think about the problem, to explore it and break it down into smaller problems. Design problems are most challenging when they're big and impenetrable - and so, strategies for getting in there and getting your brain working through it can be quite valuable.
One I use very frequently is asking myself questions about the problem, or about the context in which the problem is meant to be solved. Our designs don't exist in a vacuum - they are implemented by characters, in a world, and those characters have access to certain technologies, or have certain cultural drivers, and the world - the physical location, the time period, etc. impact all of these things. Asking yourself questions is a good way to crack open a problem and flesh it out, and every answer leads either to new problems, or gives you something to include in your design.
Something as simple as a question of "hey do these people have access to glue" can lead to a ton of simple details, like rivets, nails, brackets, belts, etc. that you may never have considered.
This is a video I made for Proko's Channel a few years back - it's pretty short, but it goes into this in more detail.
Thanks it helped a lots
This is a remarkable little pen. I'm especially fond of this one for sketching and playing around with, and it's what I used for the notorious "Mr. Monkey Business" video from Lesson 0. It's incredibly difficult to draw with (especially at first) due to how much your stroke varies based on how much pressure you apply, and how you use it - but at the same time despite this frustration, it's also incredibly fun.
Moreover, due to the challenge of its use, it teaches you a lot about the nuances of one's stroke. These are the kinds of skills that one can carry over to standard felt tip pens, as well as to digital media. Really great for doodling and just enjoying yourself.
I would not recommend this for Drawabox - we use brush pens for filling in shadow shapes, and you do not need a pen this fancy for that. If you do purchase it, save it for drawing outside of the course.
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