About general art making process (and other uncomfortable subjects)

7:12 PM, Monday August 31st 2020

This question (more like a painful cluster of questions) is pretty much directed to our Lord and Saviour, Uncomfortable, but if anyone else wishes to add up to the discussion, that would be great too.


The thing that's been bugging me for a long time (and I can't be the only one) is the matter of usage of certain, let's say, 'helper sketching' techniques (semi) presented in various tutorials and courses.

Drawabox, as being said, uses those exclusively as a teaching tool. I am well aware of the fact that the whole point of the course if, among other things, raising one's spatial reasoning. There is a whole bunch of lessons that address this directly through the construction of various living and non-living objects.

We approach building of those using the so-called basic shapes and eventually we get a kind of mannequin that we, at last, 'dress' into details and texture. Again, I understand that these are primary the teaching tools for gaining the basic understanding of 3D space and all its wonders (funny thing you said - that these are 'not training wheels that you'll need to take off at some point', but makes me wonder, are they not?).

Basically, my enigma:

as a real professional artist, how often do you use (actually draw) basic shapes, not as a learning tools but as an art-building tools, when you are creating your art?

Call it a sketch, template, blueprint, bracket or whatever - do you, as a long-lived experienced artist actually sketch a circle, create contour lines and draw a head over it, as a starting point for your character? When drawing a portrait, do you use, let's say, Loomis method and actually put those framework lines on paper so you can use it as a starting point? When drawing a vehicle, do you still make all those scaffold lines (with a ruler, perhaps) to build its basics (Lesson 7, respectively)?

For instance, in the Lesson 0 video you are freely drawing a landscape without creating some template shapes for the cliff or cylinders and ellipses for trees, giving the impression that those templates are somewhere hidden below, in the underlying layer.

Is that how the ''resulting'' drawing skill looks like? Your spatial reasoning, gained from experience and exercises in construction (where you've actually been drawing those basic shapes, thus creating what you called a 'too many lines' result) is so advanced that you are able to freely and confidently draw lines and create something meaningful

  • without the preliminary sketching? Do you do this construction mentally (with the help of ghosting) so that actual markmaking to help you out is unnecessary?

Do you ever use preparation in any form, like sketches, rough drawings - something you can draw over, using a tracing paper or layers, as a digital artist would. You know the drill - sketch first in colored pencils or my all time favorite 10B, then do lineart sort-of thing... The approach also varies by the type of the drawing, I know, but the question is the same - are the helping wheels present, at least in the beginning of one's single drawing?

Furthermore, do you still study your references extensively (not just by watching, but also with drawing some kind of prototypes) or you don't need those kind of things anymore as you leveled up to the point you don't need preparations and have understanding of 3D deeply rooted in your pencil so you can simply sit down and draw stuff (be it something from your surroundings or imagination)?

Make no mistake, I saw a lot of videos of artists drawing live, but there is so much variety in their approaches when they create their actual personal art and approaches usually differ greatly from the techniques presented in videos in which they do explicitly teach 'the ways of drawing'. This variety, this uncertainty, is what's really annoying me.

Some of them use the contours juuust a little, simply dipping into the gesture (making it barely visible, a loose sketch) and then, later, they draw over it (erasing the lines if needed). Some of them sketch like mad and use this as a template for the 'real' thing. Some of them don't do shit - no thumbnails, no sketching, measuring, obvious ghosting - they just... do the drawing! Or so it seems to the untrained eye.

Take, for example, Proko's famous figure drawing course. He presents the whole bunch of 'constructional' (?) techniques - gesture, landmarking, mannequization and so on. And then, in his timelapse drawing video (you know, the one with the naked buffed dude), he uses none of them. So, my guess is, those techniques are too nothing but a bunch of reasoning' lifters (alas, this time for the matter of figure), so when the time comes, once I study them individually (once it 'clicks') I'll draw just like that, confidently and free-handedly, carrying all of them in the back of my mind. And then, I'll know what am I doing, for sure.


So anyway, I know all of this is kind of vague (and shows a great deal of ignorance to something that is probably obvious to you) but my understanding of this whole drawing process is full of holes because of this variety in approaches and the lack of the 'right' way makes me all... uncomfortable.

Indeed, art itself is not about following the rules and there is no true 'right' way to do it, but some insight in one artist's process and couple of finite answers would do just fine. For now.

2 users agree
8:38 PM, Monday August 31st 2020

Sounds like procrastination and navel gazing. Do the work. Discover for yourself. There are different ways but there are no shortcuts.

And watch The Karate Kid.

2:30 PM, Tuesday September 1st 2020

I'm able to do the homework only after meeting my daily quota of naval gazing.

And watch The Karate Kid.

Does the one with Hilary Swank counts?

5:53 PM, Tuesday September 1st 2020

Nope. Despite Hilary Swank's obvious acting chops it won't help at all, it will just be an avoidance strategy.

0 users agree
1:02 AM, Tuesday September 1st 2020

So, the techniques you're learning are there to develop your sense of 3D space, that much you've got. If you practice those techniques for long enough, you can start to take shortcuts and use fewer and fewer of those construction helpers. For example, I practiced animals for quite a while to the point where I didn't need to draw out a full box at all for the muzzle, I could kind of separate things into planes without drawing it explicitly. Similarly, with that kind of grasp on 3D space, you can start drawing things from imagination - but all good made up things are still based in reality somewhere down the line and therefore you'd need reference to draw them because we're not born with a visual library full of stuff to draw on.

If you watch some of Uncomfortable's Twitch streams you'll see that even for his comics, he still uses a certain amount of construction when he's not 100% sure how something will sit in space.

2:33 PM, Tuesday September 1st 2020
edited at 3:48 PM, Sep 1st 2020

I wasn't aware of his Twitch channel. So much for my research skills. Thanks, this helps (both the experience you shared and the link) .

edited at 3:48 PM, Sep 1st 2020
0 users agree
3:32 PM, Tuesday September 1st 2020

I didn't really have the time to read through your question entirely, but I did skim it and what I determined you to be asking is basically this: how much, and how often, do artists rely on the kinds of techniques we encounter in this course, and in others, to lay down construction and guidelines for their own drawings.

The answer is as much or as little as they want. You've got artists like Kim Jung Gi, who've such a strong internalized sense of space and such a broadly developed visual library that they can whip off things with no construction, no underdrawing, just one and done. Then you've got artists who will apply construction far more frequently and thoroughly to help inform the choices they're making. Although even talking about it as "this artist does this, that artist does that" doesn't really make sense, because it's situational as much as anything else. For example, there are some things I'll use more construction for, when they're particularly tricky, and other things I'll just whip off more fluidly. Most of the time I sit somewhere in the middle.

All of these techniques and approaches are tools in your belt. As far as Drawabox is concerned, it's using construction as an exercise towards developing a very specific skill, but that doesn't mean you can't use that exercise as one of your tools. Furthermore, if you want to put your all into a final piece, of course you'd use every tool at your disposal to achieve the particular outcome you desire - from doing preliminary studies, thumbnailing, gathering ample reference imagery, and other kinds of preliminary planning, to using construction, underdrawings, and other "stages" in the piece itself. Hell, you might even incorporate elements of photo, or 3D models.

I assume you're asking the question because you've primarily been exposed to art as performance - live demonstrations, where the goal is less about the end result, and more about the video recording, and as such, your understanding of how one might go about it is a little skewed.

4:12 PM, Tuesday September 1st 2020
edited at 4:21 PM, Sep 1st 2020

I didn't really have the time to read through your question entirely...

Can't say I blame you, I surprised myself being able to write all of this. But I appreciate your effort, nevertheless. And you summed it up pretty nice.

I assume you're asking the question because you've primarily been exposed to art as performance...

In a way, this can't be farther from truth, as the end results were almost all to what I was exposed to and only very recently I started doing research on the process itself. For better or for worse, I tend to do this through and through. So, in the end, all of this is merely a information gathering.

Thanks for the advices.

edited at 4:21 PM, Sep 1st 2020
7:50 PM, Tuesday September 15th 2020

So put simply, about how some artists need to use helper techniques (like construction), while others don't...

The stronger your sense of space and understanding of your subject, the less helper techniques you'll need to use to draw it well. All the same, never be ashamed of using said techniques, even when you're being judged as a professional; they're as valid as pencils and paper in the making of art.

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