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7:08 PM, Wednesday May 5th 2021
I would recommend for future lessons to try and get better and closer pictures if possible, it's a bit difficult to appreciate, and because of that, hard to give an accurate critique :c
Lines
You did a decent job with the superimposed lines, but I notice that on the rest of the exercises your lines are very wobbly... You need to apply the determination you had at the beginning! One single and confident stroke. It's okay if it doesn't always end where you want it to be, as long as it's steady.
Ellipses
Remember that you have to go through the ellipse at least twice! I think you did on some and not in others! Also, in your table some ellipses were too far apart, they need to touch.
I would suggest you do one more page of Ellipses on planes, trying to make the planes less shaky.
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Plot before you do the stroke.
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Use dots to plan where do you want things to go.
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Make use of the ghosting technique.
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Take your time! Do NOT try to guess.
Rough Perspective
Due to the quality of the picture is hard to appreciate the main goal of this objective which is the vanishing point, but I think it was a solid attempt, specially the third one of the first page.
Again, it's important that you work the confidence of your lines.
Rotated Boxes
I believe you did a really good job here!! I feel like the rotation is pretty good. Some got a bit wonky, but overall well done.
Good job getting through lesson 1! I think the main thing to improve here are your strokes! So just keep practicing, one confident movement
Next Steps:
I highly recommend you do the 250 boxes! It will be good practice for you to get down those confident boxes. Give it love to each one of them, don't rush it, remember to plan and think before each stroke, and once you have decided, do it in one single movement.
The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.