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3:53 PM, Thursday July 27th 2023
edited at 4:01 PM, Jul 27th 2023

Hello Boxybox09, I'll be the teaching assistant handling your lesson 5 critique.

Starting with your organic intersections you're keeping your forms reasonably simple, and you've done a good job of applying gravity to the piles, so the forms slump and sag over one another believably.

There are two pieces of feedback from your lesson 2 critique which don't appear to have been applied.

  • Tofu asked you to draw through all your forms when attempting this exercise.

  • He also called out that your shadows were sticking to the form casting them rather than being projected onto the forms below.

To make it clearer what we are asking you to do, I have made some corrections to your work here.

Moving on to your animal constructions, at their heart, these constructional exercises are designed to help you to improve your spatial reasoning skills, and to be effective, you want to be taking actions on your constructions "in 3D space" so that you do not undermine the 3D illusion under any circumstances.

As it stands, while I certainly see you taking steps towards engaging with your constructions as though they were built from solid 3D forms, there is still a tendency to switch back to 2D thinking and drawing lines on the 2D surface of your paper, without really thinking about how these lines represent 3D forms.

During your lesson 4 critique we introduced the following rule, to help you to take actions in 3D:

Once you've put a form down on the page, do not attempt to alter its silhouette. Its silhouette is just a shape on the page which represents the form we're drawing, but its connection to that form is entirely based on its current shape. If you change that shape, you won't alter the form it represents - you'll just break the connection, leaving yourself with a flat shape. I'd like you to take a look at this diagram showing the various actions we can take on a sphere. When working on organic constructions in this course, we're aiming to only work by addition in 3D.

On this dog I've marked some examples of taking actions in 2D, extending the silhouette of forms you had already drawn with one off lines.

On this rhino the 2D additions were very extensive, so I've done the opposite, and highlighted your complete 3D forms with green.

Please review your lesson 4 critique where I discussed how to add complete 3D forms to your constructions and shared several diagrams and demos to help you apply this to your work.

Another way you can flatten your construction is by cutting your forms off where they pass behind something else. In your lesson 4 critique I went over the importance of "drawing through" and completing your forms. Draw each form in its entirety, even if it isn't fully visible in the reference. This will help to reinforce your understanding of 3D space.

Moving on to the nitty gritty of animal constructions, I think it is probably best to go over each element step be step, and call out some of the various issues.

Starting with your core construction, you've done a good job of laying out your major masses of the cranial ball, rib cage and pelvis. As discussed here on the lesson intro page, the torso sausage should incorporate a slight sag. It should also stay simple, sticking reasonably closely to the characteristics of simple sausage forms. By drawing the torso sausage with a wobbly line like this you add complexity to the torso sausage, which undermines its solidity and gives you a weaker foundation to build the rest of your construction upon. I understand sometimes animals don't look very sausagey, however it is still possible to build such creatures by starting with a simple sausage form, I have a couple of examples you may find helpful, this dog and this partial kangaroo construction.

Remember to explain how the cranial ball connects to the body in 3D by constructing a simple solid neck. There are a couple of constructions, such as this rhino where the neck was drawn with flat partial shapes, I've constructed it in 3D for you on that image.

The next point to discuss is leg construction. It is good to see that you have remembered to use the sausage method of leg construction, as requested in your lesson 4 critique. There is plenty of scope for improvement in your application of this method.

  • Remember to stick to simple sausage forms for the base armatures. There are several places where it looks like you've deliberately deformed these sausages to look more like the animal. The more complex a form is, the more difficult it is to assert as being solid and three dimensional, so for constructional drawing we start simple, and build complexity gradually, piece by piece.

  • You're frequently leaving out the contour curves at the joints which is something I specifically asked you to work on in your lesson 4 feedback.

  • Sometimes you're oversimplifying the whole leg into one sausage, such as the front legs of this dog. Take another look at the basic layout of the joints from the lesson intro page. Just because a leg is straight, doesn't mean the joints stop existing. Carefully observing your reference and analysing where they are will help you to produce more natural looking constructions.

  • You're either leaving your basic leg structures completely bare, or altering them with one off lines, instead of building complexity with additional forms as discussed in your lesson 4 critique.

  • This is more of a nitpick, but I noticed that you fully constructed the far side legs in your first 4 quadruped constructions, then reverted to working in 2D by drawing them as partial shapes. I understand this may be due to seeing Uncomfortable draw far side legs as partial shapes in some demos, so it is not a huge concern, however assuming these pages are in chronological order, this means you've gone from working more 3D to less 3D over the course of the lesson, which is a little troubling.

The next area I can offer advice on is additional masses. I can see you've made a start with exploring the use of additional masses to build on your basic constructions, although this can be taken much further.

I think it will help you if I take a moment to explain how to think about the behaviour of these additional masses, and how we can use this behaviour to design the masses to that they wrap around the underlying structures in 3D space.

One thing that helps with the shape here is to think about how the mass would behave when existing first in the void of empty space, on its own. It all comes down to the silhouette of the mass - here, with nothing else to touch it, our mass would exist like a soft ball of meat or clay, made up only of outward curves. A simple circle for a silhouette.

Then, as it presses against an existing structure, the silhouette starts to get more complex. It forms inward curves wherever it makes contact, responding directly to the forms that are present. The silhouette is never random, of course - always changing in response to clear, defined structure. You can see this demonstrated in this diagram.

So here I've made some edits to your dog. Mostly redrawing the 2D extensions as complete forms, but also simplifying the two complete additional masses you had drawn, eliminating random wobbles that are not explained by the underlying structures.

On this rhino I've made some more extensive edits to rebuild the enormous flat extension on top of the back using complete 3D forms. Due to the size and complexity of the extension this required piling several masses on top of one another, purple, then blue, then brown. Each one has its own complete silhouette. That silhouette is designed to show how the additional mass wraps around the underlying structures in 3D space. Notice with the blue mass, I've made use of the large red ellipse of the shoulder mass to push against the blue mass, causing specific corners and an inward curve in the blue mass as it wraps around the shoulder. The more interlocked they are, the more spatial relationships we define between the masses, the more solid and grounded everything appears.

The last thing I wanted to talk about is head construction. Lesson 5 has a lot of different strategies for constructing heads, between the various demos. Given how the course has developed, and how Uncomfortable is finding new, more effective ways for students to tackle certain problems. So not all the approaches shown are equal, but they do have their uses. As it stands, as explained at the top of the tiger demo page (here), the current approach that is the most generally useful, as well as the most meaningful in terms of these drawings all being exercises in spatial reasoning, is what you'll find here in this informal head demo.

There are a few key points to this approach:

1- The specific shape of the eye sockets - the specific pentagonal shape allows for a nice wedge in which the muzzle can fit in between the sockets, as well as a flat edge across which we can lay the forehead area.

2- This approach focuses heavily on everything fitting together - no arbitrary gaps or floating elements. This allows us to ensure all of the different pieces feel grounded against one another, like a three dimensional puzzle.

3- We have to be mindful of how the marks we make are cuts along the curving surface of the cranial ball - working in individual strokes like this (rather than, say, drawing the eye socket with an ellipse) helps a lot in reinforcing this idea of engaging with a 3D structure.

Try your best to employ this method when doing constructional drawing exercises using animals in the future, as closely as you can. Sometimes it seems like it's not a good fit for certain heads, but as shown in in this banana-headed rhino it can be adapted for a wide array of animals.

Conclusion

This feedback is, by necessity, quite dense, and I'd like you to take as much time as you need to read it thoroughly, as well as reviewing the relevant sections of lesson material and your lesson 4 critique. You may also want to take some notes in your own words to remind yourself of what to work on. Once you've done that I'd like you to complete some extra pages to address the points I've raised here. For these I'd like you to adhere to the following restrictions:

  • Don't work on more than one construction in a day. You can and should absolutely spread a single construction across multiple sittings or days if that's what you need to do the work to the best of your current ability (taking as much time as you need to construct each form, draw each shape, and execute each mark), but if you happen to just put the finishing touches on one construction, don't start the next one until the following day. This is to encourage you to push yourself to the limits of how much you're able to put into a single construction, and avoid rushing ahead into the next.

  • Write down beside each construction the dates of the sessions you spent on it, along with a rough estimate of how much time you spent in that session.

Please complete one page of organic intersections and five pages of animal constructions. If anything said to you here, or previously, is unclear or confusing you are allowed to ask questions.

Next Steps:

  • 1 page of organic intersections

  • 5 pages of animal constructions

When finished, reply to this critique with your revisions.
edited at 4:01 PM, Jul 27th 2023
11:01 AM, Friday August 11th 2023
4:53 PM, Friday August 11th 2023

Hello Boxybox09, thank you for replying with your revisions.

Starting with your organic intersections, these are much better. You've drawn through your forms and projected your shadows boldly enough to cast onto the forms below.

In order to keep the forms feeling stable and supported we want to imagine dropping new forms in from above the pile, one at a time, and thinking about how these new forms will wrap around the structures already present under the force of gravity. There are a couple of spots where you've drawn new forms entirely in front of the forms below, which makes them feel precariously balanced. I've highlighted an example on your work here and shown a correction.

Try experimenting with different angles for your light source when trying this exercise again in the future. Putting your light source to the top left or right corner of the page are good choices to start with, it's easier than working with a light directly above your form pile.

Continuing to your animal constructions these are a big improvement. You've taken the majority of your actions "in 3D" by drawing complete forms when you want to build on your constructions.

Your core construction is more consistent, well done.

You're making much more effective use of the sausage method of leg construction, good work. There is an exception, with this bear where you've drawn ellipses rather than sausage forms, which tends to make the construction look stiff, so keep that in mind.

When it comes to tackling feet, it is great to see you using complete 3D forms. I think you may find it useful to take a look at these notes on foot construction that show how to introduce structure to the foot by drawing a boxy form- that is, forms whose corners are defined in such a way that they imply the distinction between the different planes within its silhouette, without necessarily having to define those edges themselves - to lay down a structure that reads as being solid and three dimensional. Then we can use similarly boxy forms to attach toes.

The remaining points to discuss make use of these notes on your horse construction.

  • For your head constructions sometimes you've used the pentagonal eye socket shape shown in the informal head demo, and sometimes you're drawing rectangles. Please review my previous feedback for an explanation on why the pentagonal shape is so useful. Make sure you complete the footprint for the boxy muzzle form. This will explain how the muzzle connects to the cranial ball in 3D space.

  • In pink I've circled an area where you'd added quite a few extra contour curves to the surface of a single form. Contour lines themselves fall into two categories. You've got those that sit along the surface of a single form (this is how they were first introduced in the organic forms with contour lines exercise, because it is the easiest way to do so), and you've got those that define the relationship and intersection between multiple forms - like those from the form intersections exercise. By their very nature, the form intersection type only really allows you to draw one such contour line per intersection, but the first type allows you to draw as many as you want. The question comes down to this: "how many do you really need?" Unfortunately, that first type of contour line suffers from diminishing returns. The first one you add will probably help a great deal in making that given form feel three dimensional. The second however will help much less - but this still may be enough to be useful. The third, the fourth... their effectiveness and contribution will continue to drop off sharply, and you're very quickly going to end up in a situation where adding another will not help. I find it pretty rare that more than two is really necessary. Anything else just becomes excessive. Be sure to consider this when you go through the planning phase of the contour lines you wish to add. Ask yourself what they're meant to contribute. Furthermore, ask yourself if you can actually use the second (form intersection) type instead - these are by their very nature vastly more effective, because of how they actually define the relationship between forms. This relationship causes each form to reinforce the other, solidifying the illusion that they exist in three dimensions. They'll often make the first type somewhat obsolete in many cases.

  • In orange I circled a few spots where it looks like you'd redrawn a line without a clear purpose. Having multiple lines representing the edge of a single form gives the viewer multiple ways to interpret that form. Regardless of which interpretation they choose to follow, there will always be another present there to contradict it, which ultimately undermines their suspension of disbelief and reminds them that they're looking at a flat, two dimensional drawing. Furthermore, the ghosting method emphasises the importance of making one mark only. Correcting mistakes isn't actually helpful, given that the end result of the exercise is far less relevant and significant than the actual process used to achieve it. Rather, having a habit of correcting your mistakes can lean into the idea of not investing as much time into each individual stroke, and so it's something that should be avoided in favour of putting as much time as is needed to executing each mark to the best of your current ability. The most effective use of additional line weight, given the bounds and limitations of this course is to reserve it for clarifying overlaps as explained here, and restricting it to localised areas where these overlaps occur. What this keeps us from doing is adding line weight to more random places, or worse, attempting to correct or hide mistakes with additional line weight.

  • With the additional mass above the shoulder, there was an inward curve that wasn't being caused by any structure present in the construction. What I've done here is make the shoulder mass larger, then used the shoulder mass to explain why we see an inward curve in the additional mass here. Pressing the additional mass against the shoulder gives us a specific reason for this complexity, helping to anchor the additional mass to the construction more believably.

  • On the hind legs I've redrawn a couple of additional masses where it looks like you were actively avoiding using certain kinds of complexity - like sharp corners and inward curves - resulting in a lot of softer, rounded corners instead. Unfortunately this absence of complexity robs us of the very tools we need to use to establish contact between these 3D structures, instead making the masses appear flatter and more blobby. I can see this happening with quite a few of your additional masses, and I think something that may be contributing to it is that you appear to be trying to draw your additional masses with a single continuous stroke. I suggest that instead you take your pen off the paper when you reach a corner, and then begin a new stroke for the next curve, applying the ghosting method for the new stroke. You can see the difference between drawing a rounded blob and using specific sharp corners and inward curves to wrap the additional mass around the underlying structure in this diagram.

So! I've given you a few things to think about, but you're making great progress and I'll leave you to continue to apply this feedback independently, in your own time. I'll go ahead and mark this lesson as complete so you can feel free to move on to the 250 Cylinder Challenge, which is a prerequisite for lesson 6.

Next Steps:

250 Cylinder Challenge

This critique marks this lesson as complete.
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