12:44 PM, Thursday August 25th 2022
Thank you for the critique, I also did the extra boxes you said on next steps: https://imgur.com/a/h5M88aJ
Thank you for the critique, I also did the extra boxes you said on next steps: https://imgur.com/a/h5M88aJ
First up: Those look great!
Your lineweight is better and your convergence shallower. Sometimes you still have the problem of a line set converging in pairs rather than as a set (e.g box 264). You also could have experimented a bit more with the shape and especially angles of the boxes.
However, when you do some boxes in your warm-ups I am sure you will become more confident and thus experimental with your boxes.
All in all, as said in the beginning, this looks great and I will mark this challenge as complete! Wish you the best for lesson 2 (:
Next Steps:
Lesson 2
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While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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