View Full Submission View Parent Comment
1:12 PM, Thursday October 6th 2022

Hey Doctormein!

I just wanted to say thank you for looking at my work, I appreciate the time and effort it takes to do these critiques.

I can see what you're saying regarding the arrows, I still struggle to move from what I understand as being 3D to actually making it look 3D on a page. I'll definitely keep what you said about foreshortening in mind.

I will do the revisions for the organic forms ASAP. I can see how the angles of the elipses are far too similar and don't demonstrate the form being 3D. Will give this another go.

I appreciate what you said about the textures. It's something I need to revise again to get my head around it fully, it's a different way of thinking about them, than what I am used to.

The intersections I really struggled with, I will definitely give this revision a try. I sat for hours trying to warp my head around how the forms would wrap or intersect one another, it's something I need to try and explore to understand better.

Thanks again for your feedback, I really appreciate it. I will send the revisions ASAP.

1:53 AM, Friday October 7th 2022

I am glad I could be of help!

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something we've used ourselves, or know to be of impeccable quality. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.