SUBMIT IN THE NEXT
SUBMIT IN THE NEXT
SUBMIT IN THE NEXT

Lesson 5: Applying Construction to Animals

7:04 AM, Saturday May 14th 2022

AngstMutt Drawabox lesson 5 - Album on Imgur

Direct Link: https://i.imgur.com/XZlI2Zj.jpg

Find, rate and share the best memes and images. Discover the magic of th...

Some of these animals gave me a decent bit of trouble and admittedly I also reaaaallly still struggle a LOT with ghosting and drawing from my arm (I think? Honestly I find it hard to tell if I'm doing it right or not most of the time)

1 users agree
4:38 AM, Sunday May 15th 2022

For your organic intersections: you have been able to express the mass and solidity of the forms well. You can extend the shadows falling on the forms to convey them better. The shadow follows the curvature of the form beneath it.

For your animal constructions: You should make the sizes of the eye sockets bigger so that the eyeballs fits inside it and the eyelids can enclose the eyeballs. The eye sockets and muzzle follow the planes of the skull/head.

Also, try to add contour lines sparsely and only when required. http://imgur.com/a/AI9CRxY

Think about what each line is meant to accomplish and draw them with intent.

In conclusion, you have managed to capture the forms of the animals and their different parts. While taking a few points into consideration, you can proceed to the next challenge.

This community member feels the lesson should be marked as complete. In order for the student to receive their completion badge, this critique will need 2 agreements from other members of the community.
0 users agree
4:39 AM, Sunday May 15th 2022

https://drawabox.com/lesson/2/9/shadows

(Reference for how to extend shadows in organic intersections)

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.