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11:30 AM, Wednesday March 9th 2022
bro you need to finish all of the exercises ok,but i will give my critiques
1.lines
you need to pay attention to where ur lines are going because i feel you just drew it fastly but fast doesnt mean it will look good you need to have confidence when drawing straight line,so what you can do is make a very light horizontal line and and connect them with accuracy,don't just draw it fast also when you draw lines and even curves please rotate your paper to find the best angle to draw
2.elipses
just like you draw straight line,you also need to ghost your elipses before you touch your pencil on the paper,and once you feel the elipses draw it
3.perspective
1.where is your plotted perspective ??? (don't rush the lesson bro )
2.rough perspective (it looks okay but u havent finished the last part)
3.where is rotated boxes ???
4.organic perspective (lines look inacurate and the boxes are out of perspective)
Next Steps:
2 super imposed lines
2 ghosting lines
1 rough perspective
1 rotated boxes
1 organic perspective

The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.