Starting with your form intersections, these are largely looking very well done. You're demonstrating excellent linework, along with a strong grasp of the relationships between these forms in 3D space.

Continuing onto your constructions, I'm glad that you called out the fact that the soap dispenser was meant to be circular - it actually counts in your favour. Mistakes like this happen, they're entirely normal, and while the cylinder challenge is meant to improve your ability to eyeball square ends on boxes, it still takes a great deal more practice to pin them down more reliably. What's important here is that you continued building upon the answers you'd given - correct or not. The result was a structure that felt solid and cohesive, with no suggestion that the soap dispenser was ever meant to be circular in the first place. That is precisely what I want to see.

Moving onto your blender, I do feel that this one got a little confused, on a few levels. The base is well constructed, both in terms of controlling most of your curves, and general solidity, but the jug on the top has a couple notable issues:

  • First off, much of the construction suggests the horizon line sitting near the top of the little handle, just below the spout, where things really start to flatten out, but the planes at the top appear to expand again in the wrong direction, as though they're still underneath the horizon line. Perhaps you got a little confused and ended up committing to the wrong lines.

  • Secondly, when dealing with the kind of fluid curvature of the jug between the handle and its base, where you've got a smooth, fluid curve, I definitely would have tried breaking it down more into a series of individual steps, creating clear, squared planes for each cross-section, then drawing ellipses within them, and then connecting them together. As explained here, curves themselves are vague unless they're supported by clearly defined structure, and that vagueness makes them poorly suited to establishing a solid form on their own. The more support you can give them, the better. I demonstrated a rough idea of what I mean (in terms of building up cross-sections) in this demo I did for another student.

Continuing through your submission, you've got a nice variety of simple and complex construction, and most of them are quite successful. Your kitchen torch is especially well laid out, with really nicely supported curves, and general solidity that makes it feel like something you could reach out and grab. The trigger is particularly nice.

Conversely, I'd say the watch didn't come out so well, simply because there wasn't much to it. The strap wasn't great, but the watch face itself was decently constructed, and merely lacked the kind of further breakdown that would have helped it along by quite a bit. For the strap, I probably would have tried to break it down into a series of boxes, rather than a freely floating arbitrarily complex form.

Anyway, watch aside, your work throughout this lesson is solidly done, and I'm very pleased with your results. I'm happy to mark this lesson as complete. Keep up the good work.