View Full Submission View Parent Comment
5:42 PM, Thursday January 21st 2021
edited at 5:48 PM, Jan 21st 2021

Thank you Elodin.

I'm getting pretty worried that I'm on Lesson 4 and my basic shapes are still this unconvincing: https://imgur.com/a/9qLJWRk

I've done pages and pages of these things focusing on drawing from the shoulder and ghosting confident lines, but they never seem to get any better. I either try to be really careful and neat and that makes them wobbly and unconvincing, or I try to be loose and fast and they end up scribbly and misshapen. Is there something obvious that I'm missing/is there a trend or habit you notice that I need to get out of?

I really appreciate the feedback.

edited at 5:48 PM, Jan 21st 2021
5:49 PM, Thursday January 21st 2021

You can be really careful and neat and draw confidently, and that's what you should aim for. Ghost and focus on confidence, the result will be a bit inaccurate but it will get better with time.

These kinds of things take a lot to get better at, so be patient. Even pros after thousands of hours drawing still have trouble with ellipses, that's how hard they're.

3:24 PM, Friday January 22nd 2021

Thanks, fair points.

ComicAd Network is an advertising platform built for comics and other creative projects to affordably get the word out about what they're making. We use them for our webcomic, and while they don't pay much, we wanted to put one of their ad slots here to help support other creatives.
The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.