We all hate ads, but they help keep the lessons free and pay for its upkeep - they're removed for those at the Casual Student Patreon Tier and higher

Lesson 3: Applying Construction to Plants

6:47 PM, Sunday July 18th 2021

Drawabox Homework Lesson 3 - Album on Imgur

Direct Link: https://i.imgur.com/VA79fdV.jpg

Post with 81 views. Drawabox Homework Lesson 3

I must admit I was a bad mushroom and grinded a bit by doing 2 pages of branches and leaves instead of the only 1 required, I'll try my hardest to not do it again :')

Well this lesson was quite fun! I always struggled with drawing plants, especially on making them look like they exist in a 3d space and aren't just flat on the page, my work is far from perfect ( I can tell I mess up on proportions a lot ) but I'm pretty happy that these actually look like plants! I feel like Drawabox guided me in how to approach drawing plants and that now I can draw them without fear.

Here are some of the references I used for this lesson

https://imgur.com/a/A9SSLnw

Sorry if there's something missing, Imgur was giving me error messages all the time. Thanks for anyone that looks over my work!

We all hate ads, but they help keep the lessons free and pay for its upkeep - they're removed for those at the Casual Student Patreon Tier and higher
2 users agree
5:36 PM, Sunday July 25th 2021

Hi Mushroom guy! Im going to go over your work.

Starting out by your organic arrows, it looks like you are doing a pretty solid job on them, you are confidently making them flow through space and also making them look 3d. I also like that you are making them bigger as they get closer and also the spaces between turns smaller as they get further away, though I would say that you are sometimes getting confused by those changes. Take a look at the first arrow Im showing in here, see how in one way you are making the arrow get smaller as it gets further away (which remember to be more gradual so its more believable), but you are also making the spaces in between turns progressively bigger the further they go back into space, while it should be the other way- the spaces between turns should get smaller as it goes back into space! In the other arrow, the space in the middle is bigger than the other ones, which breaks the illusion of that arrows depth. Looking at how you manage to do those arrows I dont have any doubt that when you understand this concepts, you will have no problem on appyling them!

Moving on to your leaves, it seems like all the confidence and flowiness of your arrows translated pretty nicely to this exercise, I specially like that you are building you details on top of your structures instead of cutting into them. Regarding some of the detail, remember that whenever you have to add a line as texture, add it like this, always thinking of cast shadows when appyling texture.

Branches are looking good, I can see that you are getting better at those transitions in between sections, I also like seeing that you are varying the degrees of your ellipses, this is a key element on creating a more solid illusion of depth.

Overall I can say that your constructions look really solid and 3d, there is of course some things here and there to bring up, but it seems like you are going on the right track.

First thing I want to talk about is something I saw in this hibiscus, putting a special focus on how you approach adding details to its petals. Remember to always try to avoid cutting into your forms, this is something you will have to take into account specially in future lessons since its key to maintaining the solidity of your constructions. When you construct a base form for your petals, you then have to build everything on top of it, respecting its form, when you cut into, or extend the silhouette of that form, you are not also changing the 3d form, you are breaking the connection between the 2d shape that is the silhouette, and the form, and ultimately undermining the solidity of your constructions. As for this example, its not really a big deal, since petals and leaves are really flat 3d forms and you seem to have a strong grasp on 3d so you are always treating them as still 3d, though its important that you still try to stick to this rule of not altering the silhouette, since the constructions will just get more complex and it will be up to you to keep them believable and solid.

I want to say that I specially liked how you approach this mushroom construction since you are constructing a base form and then introducing new 3d and solid forms that build on top of that form you have already establish and then ramping up the complexity by adding more forms. This wasy of constructing is called additively, and its how you will work here on DaB for your next lessons, so adding to the point we made earlier, see how important it is to always respect the solidity of the forms you have already build, since your next steps are going to be sitting on top of them and not taking them as mere guides.

Seeing this cactus construction, it calls my attention that you are using a darker line weight as almost a clean up pass, on top of your original forms. Avoid this. This adds to what we have already been talking about- all your forms should be drawing on the same line wight and value, once you have put down all your lines of your construction, then is time to bring that construction up from the mess with the use of line weight. However, line weight is not a tool you use to highlight larg areas (like a whole silhouette), it is a localized tool used to clarify how certain forms interact in 3d space in the specific places where they are overlapping. Here is a demo I did for another critique, where I expain how you can use line weight and cast shadows, after the construction is done, to bring up what you want to bring up of the construction!

So, as I said I think you are going on the right track, you did great on this lesson, just try to keep this things in mind moving forward. Im gonna go ahead and mark this lesson as completed! Keep up the good work.

Next Steps:

Feel free to move on to lesson 4

This community member feels the lesson should be marked as complete, and 2 others agree. The student has earned their completion badge for this lesson and should feel confident in moving onto the next lesson.
9:29 PM, Sunday July 25th 2021

Hello Weijak, thank you very much for such a detailed critique! I really struggle with arrows, so I'll definitely keep practicing them with your advice in mind during my warm ups!

I'm really happy that you liked that mushroom and it's one of my favorites too, I'm also relieved that I approached it the right way.

I'll keep all of your advice in mind especially the lineweight and adding forms instead of cutting into my previous construction. Again thank you very much for your critique, I really appreciate it, have a nice day

(´?`)

2:00 PM, Monday July 26th 2021

Hi! Im glad you found the critique useful, looking forward for seeing your future work, good luck!

We all hate ads, but they help keep the lessons free and pay for its upkeep - they're removed for those at the Casual Student Patreon Tier and higher
ComicAd Network is an advertising platform built for comics and other creative projects to affordably get the word out about what they're making. We use them for our webcomic, and while they don't pay much, we wanted to put one of their ad slots here to help support other creatives.
The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
Adobe Photoshop

Adobe Photoshop

There are a lot of options for illustration software out there, but mine has always been Adobe Photoshop. I've been using it for nearly 20 years now, ever since I started fooling around with digital art, and it has served me well into my career, both in freelancing and in studio positions. One of the biggest advantages, in my opinion, for those jumping into digital art with Photoshop now is its accessibility. Where when I was younger, it'd cost hundreds, even over a thousand dollars for a software license, younger students can now get their feet wet with industry standard software for just $10/month with their Photography Plan.

This website uses cookies. You can read more about what we do with them, read our privacy policy.